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1 | /** |
2 | * nInvaders - a space invaders clone for ncurses | |
3 | * Copyright (C) 2002-2003 Dettus | |
4 | * | |
5 | * This program is free software; you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation; either version 2 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program; if not, write to the Free Software | |
17 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | * | |
19 | * homepage: http://ninvaders.sourceforge.net | |
20 | * mailto: ninvaders-devel@lists.sourceforge.net | |
21 | * | |
22 | */ | |
23 | ||
24 | ||
25 | #include <ncurses.h> | |
26 | #include <unistd.h> | |
27 | #include <signal.h> | |
28 | ||
29 | #ifndef VIEW | |
30 | #define VIEW | |
31 | ||
32 | #include "globals.h" | |
33 | ||
34 | #define SCREENHEIGHT 24 | |
35 | #define SCREENWIDTH 80 | |
36 | ||
37 | #define PLAYERWIDTH 5 | |
38 | #define PLAYERPOSY (SCREENHEIGHT-2) | |
39 | ||
40 | #define BUNKERWIDTH 80 | |
41 | #define BUNKERHEIGHT 4 | |
42 | #define BUNKERX 0 | |
43 | #define BUNKERY (SCREENHEIGHT-8) | |
44 | ||
45 | #define ALIENS_MAX_NUMBER_X 10 | |
46 | #define ALIENS_MAX_NUMBER_Y 5 | |
47 | ||
48 | #define UFOWIDTH 5 | |
49 | #define UFOPOSY 0 | |
50 | ||
51 | ||
52 | void graphicEngineInit(); | |
53 | ||
54 | void aliensClear(int x, int y, int wid, int hgt); | |
55 | void aliensDisplay(int x, int y, int wid, int hgt); | |
56 | void aliensMissileClear(int x, int y); | |
57 | void aliensMissileDisplay(int x, int y); | |
58 | void aliensRefresh(int level, int *pAliens); | |
59 | void battleFieldClear(); | |
60 | void bunkersClear(); | |
61 | void bunkersClearElement(int x, int y); | |
62 | void bunkersDisplay(int *pBunker); | |
63 | void gameOverDisplay(); | |
64 | void playerClear(int x, int y); | |
65 | void playerDisplay(int x, int y); | |
66 | void playerExplosionDisplay(int x, int y); | |
67 | void playerMissileClear(int x, int y); | |
68 | void playerMissileDisplay(int x, int y); | |
69 | void titleScreenClear(); | |
70 | void titleScreenDisplay(); | |
71 | void ufoClear(int x, int y); | |
72 | void ufoDisplay(int x, int y); | |
73 | void ufoRefresh(); | |
74 | ||
75 | void statusDisplay(int level, int score, int lives); | |
76 | void refreshScreen(); | |
77 | ||
78 | #endif |