Commit | Line | Data |
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21c4e167 H |
1 | /* |
2 | Add SDL.lib, SDLmain.lib and SDL_mixer.lib to your project settings. | |
3 | g++ -o sdl02 sdl.c `sdl-config --cflags --libs` | |
4 | ||
5 | */ | |
6 | ||
7 | #include <stdio.h> | |
8 | #include <stdlib.h> | |
9 | #include <string.h> | |
10 | #include <math.h> | |
11 | ||
12 | #include <SDL/SDL.h> | |
13 | #include <SDL/SDL_mixer.h> | |
14 | ||
15 | class sound{ | |
16 | public: | |
17 | sound(); | |
18 | ~sound(); | |
19 | void playWAV(const char *wav); | |
20 | void playMP3(const char *mp3); | |
21 | }; | |
22 | ||
23 | sound::sound(){} | |
24 | sound::~sound(){} | |
25 | ||
26 | void sound::playWAV(const char *wav){ | |
27 | Mix_Chunk *music; | |
28 | Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048); | |
29 | music = Mix_LoadWAV(wav); | |
30 | Mix_PlayChannel(1,music,0); | |
31 | } | |
32 | ||
33 | void sound::playMP3(const char *mp3){ | |
34 | Mix_Music *music; | |
35 | Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048); | |
36 | music = Mix_LoadMUS(mp3); | |
37 | Mix_VolumeMusic(100); | |
38 | Mix_PlayMusic(music,-1); | |
39 | ||
40 | } | |
41 |