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1 | /* |
2 | SDL - Simple DirectMedia Layer | |
3 | Copyright (C) 1997-2006 Sam Lantinga | |
4 | ||
5 | This library is free software; you can redistribute it and/or | |
6 | modify it under the terms of the GNU Lesser General Public | |
7 | License as published by the Free Software Foundation; either | |
8 | version 2.1 of the License, or (at your option) any later version. | |
9 | ||
10 | This library is distributed in the hope that it will be useful, | |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 | Lesser General Public License for more details. | |
14 | ||
15 | You should have received a copy of the GNU Lesser General Public | |
16 | License along with this library; if not, write to the Free Software | |
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | ||
19 | Sam Lantinga | |
20 | slouken@libsdl.org | |
21 | */ | |
22 | ||
23 | #ifndef _SDL_main_h | |
24 | #define _SDL_main_h | |
25 | ||
26 | #include "SDL_stdinc.h" | |
27 | ||
28 | /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ | |
29 | ||
30 | #if defined(__WIN32__) || \ | |
31 | (defined(__MWERKS__) && !defined(__BEOS__)) || \ | |
32 | defined(__MACOS__) || defined(__MACOSX__) || \ | |
33 | defined(__SYMBIAN32__) || defined(QWS) | |
34 | ||
35 | #ifdef __cplusplus | |
36 | #define C_LINKAGE "C" | |
37 | #else | |
38 | #define C_LINKAGE | |
39 | #endif /* __cplusplus */ | |
40 | ||
41 | /* The application's main() function must be called with C linkage, | |
42 | and should be declared like this: | |
43 | #ifdef __cplusplus | |
44 | extern "C" | |
45 | #endif | |
46 | int main(int argc, char *argv[]) | |
47 | { | |
48 | } | |
49 | */ | |
50 | #define main SDL_main | |
51 | ||
52 | /* The prototype for the application's main() function */ | |
53 | extern C_LINKAGE int SDL_main(int argc, char *argv[]); | |
54 | ||
55 | ||
56 | /* From the SDL library code -- needed for registering the app on Win32 */ | |
57 | #ifdef __WIN32__ | |
58 | ||
59 | #include "begin_code.h" | |
60 | #ifdef __cplusplus | |
61 | extern "C" { | |
62 | #endif | |
63 | ||
64 | /* This should be called from your WinMain() function, if any */ | |
65 | extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); | |
66 | /* This can also be called, but is no longer necessary */ | |
67 | extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); | |
68 | /* This can also be called, but is no longer necessary (SDL_Quit calls it) */ | |
69 | extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); | |
70 | #ifdef __cplusplus | |
71 | } | |
72 | #endif | |
73 | #include "close_code.h" | |
74 | #endif | |
75 | ||
76 | /* From the SDL library code -- needed for registering QuickDraw on MacOS */ | |
77 | #if defined(__MACOS__) | |
78 | ||
79 | #include "begin_code.h" | |
80 | #ifdef __cplusplus | |
81 | extern "C" { | |
82 | #endif | |
83 | ||
84 | /* Forward declaration so we don't need to include QuickDraw.h */ | |
85 | struct QDGlobals; | |
86 | ||
87 | /* This should be called from your main() function, if any */ | |
88 | extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); | |
89 | ||
90 | #ifdef __cplusplus | |
91 | } | |
92 | #endif | |
93 | #include "close_code.h" | |
94 | #endif | |
95 | ||
96 | #endif /* Need to redefine main()? */ | |
97 | ||
98 | #endif /* _SDL_main_h */ |