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[mirrors/Programs.git] / c / sdl-old / SDL_main.h
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1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22
23#ifndef _SDL_main_h
24#define _SDL_main_h
25
26#include "SDL_stdinc.h"
27
28/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
29
30#if defined(__WIN32__) || \
31 (defined(__MWERKS__) && !defined(__BEOS__)) || \
32 defined(__MACOS__) || defined(__MACOSX__) || \
33 defined(__SYMBIAN32__) || defined(QWS)
34
35#ifdef __cplusplus
36#define C_LINKAGE "C"
37#else
38#define C_LINKAGE
39#endif /* __cplusplus */
40
41/* The application's main() function must be called with C linkage,
42 and should be declared like this:
43#ifdef __cplusplus
44extern "C"
45#endif
46 int main(int argc, char *argv[])
47 {
48 }
49 */
50#define main SDL_main
51
52/* The prototype for the application's main() function */
53extern C_LINKAGE int SDL_main(int argc, char *argv[]);
54
55
56/* From the SDL library code -- needed for registering the app on Win32 */
57#ifdef __WIN32__
58
59#include "begin_code.h"
60#ifdef __cplusplus
61extern "C" {
62#endif
63
64/* This should be called from your WinMain() function, if any */
65extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
66/* This can also be called, but is no longer necessary */
67extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
68/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
69extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
70#ifdef __cplusplus
71}
72#endif
73#include "close_code.h"
74#endif
75
76/* From the SDL library code -- needed for registering QuickDraw on MacOS */
77#if defined(__MACOS__)
78
79#include "begin_code.h"
80#ifdef __cplusplus
81extern "C" {
82#endif
83
84/* Forward declaration so we don't need to include QuickDraw.h */
85struct QDGlobals;
86
87/* This should be called from your main() function, if any */
88extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
89
90#ifdef __cplusplus
91}
92#endif
93#include "close_code.h"
94#endif
95
96#endif /* Need to redefine main()? */
97
98#endif /* _SDL_main_h */
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