Commit | Line | Data |
---|---|---|
0f95cc4b H |
1 | ' Q B a s i c G o r i l l a s\r |
2 | '\r | |
3 | ' Copyright (C) Microsoft Corporation 1990\r | |
4 | '\r | |
5 | ' Your mission is to hit your opponent with the exploding banana\r | |
6 | ' by varying the angle and power of your throw, taking into account\r | |
7 | ' wind speed, gravity, and the city skyline.\r | |
8 | '\r | |
9 | ' Speed of this game is determined by the constant SPEEDCONST. If the\r | |
10 | ' program is too slow or too fast adjust the "CONST SPEEDCONST = 500" line\r | |
11 | ' below. The larger the number the faster the game will go.\r | |
12 | '\r | |
13 | ' To run this game, press Shift+F5.\r | |
14 | '\r | |
15 | ' To exit QBasic, press Alt, F, X.\r | |
16 | '\r | |
17 | ' To get help on a BASIC keyword, move the cursor to the keyword and press\r | |
18 | ' F1 or click the right mouse button.\r | |
19 | '\r | |
20 | \r | |
21 | 'Set default data type to integer for faster game play\r | |
22 | DEFINT A-Z\r | |
23 | \r | |
24 | 'Sub Declarations\r | |
25 | DECLARE SUB DoSun (Mouth)\r | |
26 | DECLARE SUB SetScreen ()\r | |
27 | DECLARE SUB EndGame ()\r | |
28 | DECLARE SUB Center (Row, Text$)\r | |
29 | DECLARE SUB Intro ()\r | |
30 | DECLARE SUB SparklePause ()\r | |
31 | DECLARE SUB GetInputs (Player1$, Player2$, NumGames)\r | |
32 | DECLARE SUB PlayGame (Player1$, Player2$, NumGames)\r | |
33 | DECLARE SUB DoExplosion (x#, y#)\r | |
34 | DECLARE SUB MakeCityScape (BCoor() AS ANY)\r | |
35 | DECLARE SUB PlaceGorillas (BCoor() AS ANY)\r | |
36 | DECLARE SUB UpdateScores (Record(), PlayerNum, Results)\r | |
37 | DECLARE SUB DrawGorilla (x, y, arms)\r | |
38 | DECLARE SUB GorillaIntro (Player1$, Player2$)\r | |
39 | DECLARE SUB Rest (t#)\r | |
40 | DECLARE SUB VictoryDance (Player)\r | |
41 | DECLARE SUB ClearGorillas ()\r | |
42 | DECLARE SUB DrawBan (xc#, yc#, r, bc)\r | |
43 | DECLARE FUNCTION Scl (n!)\r | |
44 | DECLARE FUNCTION GetNum# (Row, Col)\r | |
45 | DECLARE FUNCTION DoShot (PlayerNum, x, y)\r | |
46 | DECLARE FUNCTION ExplodeGorilla (x#, y#)\r | |
47 | DECLARE FUNCTION Getn# (Row, Col)\r | |
48 | DECLARE FUNCTION PlotShot (StartX, StartY, Angle#, Velocity, PlayerNum)\r | |
49 | DECLARE FUNCTION CalcDelay! ()\r | |
50 | \r | |
51 | 'Make all arrays Dynamic\r | |
52 | '$DYNAMIC\r | |
53 | \r | |
54 | 'User-Defined TYPEs\r | |
55 | TYPE XYPoint\r | |
56 | XCoor AS INTEGER\r | |
57 | YCoor AS INTEGER\r | |
58 | END TYPE\r | |
59 | \r | |
60 | 'Constants\r | |
61 | CONST SPEEDCONST = 500\r | |
62 | CONST TRUE = -1\r | |
63 | CONST FALSE = NOT TRUE\r | |
64 | CONST HITSELF = 1\r | |
65 | CONST BACKATTR = 0\r | |
66 | CONST OBJECTCOLOR = 1\r | |
67 | CONST WINDOWCOLOR = 14\r | |
68 | CONST SUNATTR = 3\r | |
69 | CONST SUNHAPPY = FALSE\r | |
70 | CONST SUNSHOCK = TRUE\r | |
71 | CONST RIGHTUP = 1\r | |
72 | CONST LEFTUP = 2\r | |
73 | CONST ARMSDOWN = 3\r | |
74 | \r | |
75 | 'Global Variables\r | |
76 | DIM SHARED GorillaX(1 TO 2) 'Location of the two gorillas\r | |
77 | DIM SHARED GorillaY(1 TO 2)\r | |
78 | DIM SHARED LastBuilding\r | |
79 | \r | |
80 | DIM SHARED pi#\r | |
81 | DIM SHARED LBan&(x), RBan&(x), UBan&(x), DBan&(x) 'Graphical picture of banana\r | |
82 | DIM SHARED GorD&(120) 'Graphical picture of Gorilla arms down\r | |
83 | DIM SHARED GorL&(120) 'Gorilla left arm raised\r | |
84 | DIM SHARED GorR&(120) 'Gorilla right arm raised\r | |
85 | \r | |
86 | DIM SHARED gravity#\r | |
87 | DIM SHARED Wind\r | |
88 | \r | |
89 | 'Screen Mode Variables\r | |
90 | DIM SHARED ScrHeight\r | |
91 | DIM SHARED ScrWidth\r | |
92 | DIM SHARED Mode\r | |
93 | DIM SHARED MaxCol\r | |
94 | \r | |
95 | 'Screen Color Variables\r | |
96 | DIM SHARED ExplosionColor\r | |
97 | DIM SHARED SunColor\r | |
98 | DIM SHARED BackColor\r | |
99 | DIM SHARED SunHit\r | |
100 | \r | |
101 | DIM SHARED SunHt\r | |
102 | DIM SHARED GHeight\r | |
103 | DIM SHARED MachSpeed AS SINGLE\r | |
104 | \r | |
105 | DEF FnRan (x) = INT(RND(1) * x) + 1\r | |
106 | DEF SEG = 0 ' Set NumLock to ON\r | |
107 | KeyFlags = PEEK(1047)\r | |
108 | IF (KeyFlags AND 32) = 0 THEN\r | |
109 | POKE 1047, KeyFlags OR 32\r | |
110 | END IF\r | |
111 | DEF SEG\r | |
112 | \r | |
113 | GOSUB InitVars\r | |
114 | Intro\r | |
115 | GetInputs Name1$, Name2$, NumGames\r | |
116 | GorillaIntro Name1$, Name2$\r | |
117 | PlayGame Name1$, Name2$, NumGames\r | |
118 | \r | |
119 | DEF SEG = 0 ' Restore NumLock state\r | |
120 | POKE 1047, KeyFlags\r | |
121 | DEF SEG\r | |
122 | END\r | |
123 | \r | |
124 | \r | |
125 | CGABanana:\r | |
126 | 'BananaLeft\r | |
127 | DATA 327686, -252645316, 60\r | |
128 | 'BananaDown\r | |
129 | DATA 196618, -1057030081, 49344\r | |
130 | 'BananaUp\r | |
131 | DATA 196618, -1056980800, 63\r | |
132 | 'BananaRight\r | |
133 | DATA 327686, 1010580720, 240\r | |
134 | \r | |
135 | EGABanana:\r | |
136 | 'BananaLeft\r | |
137 | DATA 458758,202116096,471604224,943208448,943208448,943208448,471604224,202116096,0\r | |
138 | 'BananaDown\r | |
139 | DATA 262153, -2134835200, -2134802239, -2130771968, -2130738945,8323072, 8323199, 4063232, 4063294\r | |
140 | 'BananaUp\r | |
141 | DATA 262153, 4063232, 4063294, 8323072, 8323199, -2130771968, -2130738945, -2134835200,-2134802239\r | |
142 | 'BananaRight\r | |
143 | DATA 458758, -1061109760, -522133504, 1886416896, 1886416896, 1886416896,-522133504,-1061109760,0\r | |
144 | \r | |
145 | InitVars:\r | |
146 | pi# = 4 * ATN(1#)\r | |
147 | \r | |
148 | 'This is a clever way to pick the best graphics mode available\r | |
149 | ON ERROR GOTO ScreenModeError\r | |
150 | Mode = 9\r | |
151 | SCREEN Mode\r | |
152 | ON ERROR GOTO PaletteError\r | |
153 | IF Mode = 9 THEN PALETTE 4, 0 'Check for 64K EGA\r | |
154 | ON ERROR GOTO 0\r | |
155 | \r | |
156 | MachSpeed = CalcDelay\r | |
157 | \r | |
158 | IF Mode = 9 THEN\r | |
159 | ScrWidth = 640\r | |
160 | ScrHeight = 350\r | |
161 | GHeight = 25\r | |
162 | RESTORE EGABanana\r | |
163 | REDIM LBan&(8), RBan&(8), UBan&(8), DBan&(8)\r | |
164 | \r | |
165 | FOR i = 0 TO 8\r | |
166 | READ LBan&(i)\r | |
167 | NEXT i\r | |
168 | \r | |
169 | FOR i = 0 TO 8\r | |
170 | READ DBan&(i)\r | |
171 | NEXT i\r | |
172 | \r | |
173 | FOR i = 0 TO 8\r | |
174 | READ UBan&(i)\r | |
175 | NEXT i\r | |
176 | \r | |
177 | FOR i = 0 TO 8\r | |
178 | READ RBan&(i)\r | |
179 | NEXT i\r | |
180 | \r | |
181 | SunHt = 39\r | |
182 | \r | |
183 | ELSE\r | |
184 | \r | |
185 | ScrWidth = 320\r | |
186 | ScrHeight = 200\r | |
187 | GHeight = 12\r | |
188 | RESTORE CGABanana\r | |
189 | REDIM LBan&(2), RBan&(2), UBan&(2), DBan&(2)\r | |
190 | REDIM GorL&(20), GorD&(20), GorR&(20)\r | |
191 | \r | |
192 | FOR i = 0 TO 2\r | |
193 | READ LBan&(i)\r | |
194 | NEXT i\r | |
195 | FOR i = 0 TO 2\r | |
196 | READ DBan&(i)\r | |
197 | NEXT i\r | |
198 | FOR i = 0 TO 2\r | |
199 | READ UBan&(i)\r | |
200 | NEXT i\r | |
201 | FOR i = 0 TO 2\r | |
202 | READ RBan&(i)\r | |
203 | NEXT i\r | |
204 | \r | |
205 | MachSpeed = MachSpeed * 1.3\r | |
206 | SunHt = 20\r | |
207 | END IF\r | |
208 | RETURN\r | |
209 | \r | |
210 | ScreenModeError:\r | |
211 | IF Mode = 1 THEN\r | |
212 | CLS\r | |
213 | LOCATE 10, 5\r | |
214 | PRINT "Sorry, you must have CGA, EGA color, or VGA graphics to play GORILLA.BAS"\r | |
215 | END\r | |
216 | ELSE\r | |
217 | Mode = 1\r | |
218 | RESUME\r | |
219 | END IF\r | |
220 | \r | |
221 | PaletteError:\r | |
222 | Mode = 1 '64K EGA cards will run in CGA mode.\r | |
223 | RESUME NEXT\r | |
224 | \r | |
225 | REM $STATIC\r | |
226 | 'CalcDelay:\r | |
227 | ' Checks speed of the machine.\r | |
228 | FUNCTION CalcDelay!\r | |
229 | \r | |
230 | s! = TIMER\r | |
231 | DO\r | |
232 | i! = i! + 1\r | |
233 | LOOP UNTIL TIMER - s! >= .5\r | |
234 | CalcDelay! = i!\r | |
235 | \r | |
236 | END FUNCTION\r | |
237 | \r | |
238 | ' Center:\r | |
239 | ' Centers and prints a text string on a given row\r | |
240 | ' Parameters:\r | |
241 | ' Row - screen row number\r | |
242 | ' Text$ - text to be printed\r | |
243 | '\r | |
244 | SUB Center (Row, Text$)\r | |
245 | Col = MaxCol \ 2\r | |
246 | LOCATE Row, Col - (LEN(Text$) / 2 + .5)\r | |
247 | PRINT Text$;\r | |
248 | END SUB\r | |
249 | \r | |
250 | ' DoExplosion:\r | |
251 | ' Produces explosion when a shot is fired\r | |
252 | ' Parameters:\r | |
253 | ' X#, Y# - location of explosion\r | |
254 | '\r | |
255 | SUB DoExplosion (x#, y#)\r | |
256 | \r | |
257 | PLAY "MBO0L32EFGEFDC"\r | |
258 | Radius = ScrHeight / 50\r | |
259 | IF Mode = 9 THEN Inc# = .5 ELSE Inc# = .41\r | |
260 | FOR c# = 0 TO Radius STEP Inc#\r | |
261 | CIRCLE (x#, y#), c#, ExplosionColor\r | |
262 | NEXT c#\r | |
263 | FOR c# = Radius TO 0 STEP (-1 * Inc#)\r | |
264 | CIRCLE (x#, y#), c#, BACKATTR\r | |
265 | FOR i = 1 TO 100\r | |
266 | NEXT i\r | |
267 | Rest .005\r | |
268 | NEXT c#\r | |
269 | END SUB\r | |
270 | \r | |
271 | ' DoShot:\r | |
272 | ' Controls banana shots by accepting player input and plotting\r | |
273 | ' shot angle\r | |
274 | ' Parameters:\r | |
275 | ' PlayerNum - Player\r | |
276 | ' x, y - Player's gorilla position\r | |
277 | '\r | |
278 | FUNCTION DoShot (PlayerNum, x, y)\r | |
279 | \r | |
280 | 'Input shot\r | |
281 | IF PlayerNum = 1 THEN\r | |
282 | LocateCol = 1\r | |
283 | ELSE\r | |
284 | IF Mode = 9 THEN\r | |
285 | LocateCol = 66\r | |
286 | ELSE\r | |
287 | LocateCol = 26\r | |
288 | END IF\r | |
289 | END IF\r | |
290 | \r | |
291 | LOCATE 2, LocateCol\r | |
292 | PRINT "Angle:";\r | |
293 | Angle# = GetNum#(2, LocateCol + 7)\r | |
294 | \r | |
295 | LOCATE 3, LocateCol\r | |
296 | PRINT "Velocity:";\r | |
297 | Velocity = GetNum#(3, LocateCol + 10)\r | |
298 | \r | |
299 | IF PlayerNum = 2 THEN\r | |
300 | Angle# = 180 - Angle#\r | |
301 | END IF\r | |
302 | \r | |
303 | 'Erase input\r | |
304 | FOR i = 1 TO 4\r | |
305 | LOCATE i, 1\r | |
306 | PRINT SPACE$(30 \ (80 \ MaxCol));\r | |
307 | LOCATE i, (50 \ (80 \ MaxCol))\r | |
308 | PRINT SPACE$(30 \ (80 \ MaxCol));\r | |
309 | NEXT\r | |
310 | \r | |
311 | SunHit = FALSE\r | |
312 | PlayerHit = PlotShot(x, y, Angle#, Velocity, PlayerNum)\r | |
313 | IF PlayerHit = 0 THEN\r | |
314 | DoShot = FALSE\r | |
315 | ELSE\r | |
316 | DoShot = TRUE\r | |
317 | IF PlayerHit = PlayerNum THEN PlayerNum = 3 - PlayerNum\r | |
318 | VictoryDance PlayerNum\r | |
319 | END IF\r | |
320 | \r | |
321 | END FUNCTION\r | |
322 | \r | |
323 | ' DoSun:\r | |
324 | ' Draws the sun at the top of the screen.\r | |
325 | ' Parameters:\r | |
326 | ' Mouth - If TRUE draws "O" mouth else draws a smile mouth.\r | |
327 | '\r | |
328 | SUB DoSun (Mouth)\r | |
329 | \r | |
330 | 'set position of sun\r | |
331 | x = ScrWidth \ 2: y = Scl(25)\r | |
332 | \r | |
333 | 'clear old sun\r | |
334 | LINE (x - Scl(22), y - Scl(18))-(x + Scl(22), y + Scl(18)), BACKATTR, BF\r | |
335 | \r | |
336 | 'draw new sun:\r | |
337 | 'body\r | |
338 | CIRCLE (x, y), Scl(12), SUNATTR\r | |
339 | PAINT (x, y), SUNATTR\r | |
340 | \r | |
341 | 'rays\r | |
342 | LINE (x - Scl(20), y)-(x + Scl(20), y), SUNATTR\r | |
343 | LINE (x, y - Scl(15))-(x, y + Scl(15)), SUNATTR\r | |
344 | \r | |
345 | LINE (x - Scl(15), y - Scl(10))-(x + Scl(15), y + Scl(10)), SUNATTR\r | |
346 | LINE (x - Scl(15), y + Scl(10))-(x + Scl(15), y - Scl(10)), SUNATTR\r | |
347 | \r | |
348 | LINE (x - Scl(8), y - Scl(13))-(x + Scl(8), y + Scl(13)), SUNATTR\r | |
349 | LINE (x - Scl(8), y + Scl(13))-(x + Scl(8), y - Scl(13)), SUNATTR\r | |
350 | \r | |
351 | LINE (x - Scl(18), y - Scl(5))-(x + Scl(18), y + Scl(5)), SUNATTR\r | |
352 | LINE (x - Scl(18), y + Scl(5))-(x + Scl(18), y - Scl(5)), SUNATTR\r | |
353 | \r | |
354 | 'mouth\r | |
355 | IF Mouth THEN 'draw "o" mouth\r | |
356 | CIRCLE (x, y + Scl(5)), Scl(2.9), 0\r | |
357 | PAINT (x, y + Scl(5)), 0, 0\r | |
358 | ELSE 'draw smile\r | |
359 | CIRCLE (x, y), Scl(8), 0, (210 * pi# / 180), (330 * pi# / 180)\r | |
360 | END IF\r | |
361 | \r | |
362 | 'eyes\r | |
363 | CIRCLE (x - 3, y - 2), 1, 0\r | |
364 | CIRCLE (x + 3, y - 2), 1, 0\r | |
365 | PSET (x - 3, y - 2), 0\r | |
366 | PSET (x + 3, y - 2), 0\r | |
367 | \r | |
368 | END SUB\r | |
369 | \r | |
370 | 'DrawBan:\r | |
371 | ' Draws the banana\r | |
372 | 'Parameters:\r | |
373 | ' xc# - Horizontal Coordinate\r | |
374 | ' yc# - Vertical Coordinate\r | |
375 | ' r - rotation position (0-3). ( \_/ ) /-\\r | |
376 | ' bc - if TRUE then DrawBan draws the banana ELSE it erases the banana\r | |
377 | SUB DrawBan (xc#, yc#, r, bc)\r | |
378 | \r | |
379 | SELECT CASE r\r | |
380 | CASE 0\r | |
381 | IF bc THEN PUT (xc#, yc#), LBan&, PSET ELSE PUT (xc#, yc#), LBan&, XOR\r | |
382 | CASE 1\r | |
383 | IF bc THEN PUT (xc#, yc#), UBan&, PSET ELSE PUT (xc#, yc#), UBan&, XOR\r | |
384 | CASE 2\r | |
385 | IF bc THEN PUT (xc#, yc#), DBan&, PSET ELSE PUT (xc#, yc#), DBan&, XOR\r | |
386 | CASE 3\r | |
387 | IF bc THEN PUT (xc#, yc#), RBan&, PSET ELSE PUT (xc#, yc#), RBan&, XOR\r | |
388 | END SELECT\r | |
389 | \r | |
390 | END SUB\r | |
391 | \r | |
392 | 'DrawGorilla:\r | |
393 | ' Draws the Gorilla in either CGA or EGA mode\r | |
394 | ' and saves the graphics data in an array.\r | |
395 | 'Parameters:\r | |
396 | ' x - x coordinate of gorilla\r | |
397 | ' y - y coordinate of the gorilla\r | |
398 | ' arms - either Left up, Right up, or both down\r | |
399 | SUB DrawGorilla (x, y, arms)\r | |
400 | DIM i AS SINGLE ' Local index must be single precision\r | |
401 | \r | |
402 | 'draw head\r | |
403 | LINE (x - Scl(4), y)-(x + Scl(2.9), y + Scl(6)), OBJECTCOLOR, BF\r | |
404 | LINE (x - Scl(5), y + Scl(2))-(x + Scl(4), y + Scl(4)), OBJECTCOLOR, BF\r | |
405 | \r | |
406 | 'draw eyes/brow\r | |
407 | LINE (x - Scl(3), y + Scl(2))-(x + Scl(2), y + Scl(2)), 0\r | |
408 | \r | |
409 | 'draw nose if ega\r | |
410 | IF Mode = 9 THEN\r | |
411 | FOR i = -2 TO -1\r | |
412 | PSET (x + i, y + 4), 0\r | |
413 | PSET (x + i + 3, y + 4), 0\r | |
414 | NEXT i\r | |
415 | END IF\r | |
416 | \r | |
417 | 'neck\r | |
418 | LINE (x - Scl(3), y + Scl(7))-(x + Scl(2), y + Scl(7)), OBJECTCOLOR\r | |
419 | \r | |
420 | 'body\r | |
421 | LINE (x - Scl(8), y + Scl(8))-(x + Scl(6.9), y + Scl(14)), OBJECTCOLOR, BF\r | |
422 | LINE (x - Scl(6), y + Scl(15))-(x + Scl(4.9), y + Scl(20)), OBJECTCOLOR, BF\r | |
423 | \r | |
424 | 'legs\r | |
425 | FOR i = 0 TO 4\r | |
426 | CIRCLE (x + Scl(i), y + Scl(25)), Scl(10), OBJECTCOLOR, 3 * pi# / 4, 9 * pi# / 8\r | |
427 | CIRCLE (x + Scl(-6) + Scl(i - .1), y + Scl(25)), Scl(10), OBJECTCOLOR, 15 * pi# / 8, pi# / 4\r | |
428 | NEXT\r | |
429 | \r | |
430 | 'chest\r | |
431 | CIRCLE (x - Scl(4.9), y + Scl(10)), Scl(4.9), 0, 3 * pi# / 2, 0\r | |
432 | CIRCLE (x + Scl(4.9), y + Scl(10)), Scl(4.9), 0, pi#, 3 * pi# / 2\r | |
433 | \r | |
434 | FOR i = -5 TO -1\r | |
435 | SELECT CASE arms\r | |
436 | CASE 1\r | |
437 | 'Right arm up\r | |
438 | CIRCLE (x + Scl(i - .1), y + Scl(14)), Scl(9), OBJECTCOLOR, 3 * pi# / 4, 5 * pi# / 4\r | |
439 | CIRCLE (x + Scl(4.9) + Scl(i), y + Scl(4)), Scl(9), OBJECTCOLOR, 7 * pi# / 4, pi# / 4\r | |
440 | GET (x - Scl(15), y - Scl(1))-(x + Scl(14), y + Scl(28)), GorR&\r | |
441 | CASE 2\r | |
442 | 'Left arm up\r | |
443 | CIRCLE (x + Scl(i - .1), y + Scl(4)), Scl(9), OBJECTCOLOR, 3 * pi# / 4, 5 * pi# / 4\r | |
444 | CIRCLE (x + Scl(4.9) + Scl(i), y + Scl(14)), Scl(9), OBJECTCOLOR, 7 * pi# / 4, pi# / 4\r | |
445 | GET (x - Scl(15), y - Scl(1))-(x + Scl(14), y + Scl(28)), GorL&\r | |
446 | CASE 3\r | |
447 | 'Both arms down\r | |
448 | CIRCLE (x + Scl(i - .1), y + Scl(14)), Scl(9), OBJECTCOLOR, 3 * pi# / 4, 5 * pi# / 4\r | |
449 | CIRCLE (x + Scl(4.9) + Scl(i), y + Scl(14)), Scl(9), OBJECTCOLOR, 7 * pi# / 4, pi# / 4\r | |
450 | GET (x - Scl(15), y - Scl(1))-(x + Scl(14), y + Scl(28)), GorD&\r | |
451 | END SELECT\r | |
452 | NEXT i\r | |
453 | END SUB\r | |
454 | \r | |
455 | 'ExplodeGorilla:\r | |
456 | ' Causes gorilla explosion when a direct hit occurs\r | |
457 | 'Parameters:\r | |
458 | ' X#, Y# - shot location\r | |
459 | FUNCTION ExplodeGorilla (x#, y#)\r | |
460 | YAdj = Scl(12)\r | |
461 | XAdj = Scl(5)\r | |
462 | SclX# = ScrWidth / 320\r | |
463 | SclY# = ScrHeight / 200\r | |
464 | IF x# < ScrWidth / 2 THEN PlayerHit = 1 ELSE PlayerHit = 2\r | |
465 | PLAY "MBO0L16EFGEFDC"\r | |
466 | \r | |
467 | FOR i = 1 TO 8 * SclX#\r | |
468 | CIRCLE (GorillaX(PlayerHit) + 3.5 * SclX# + XAdj, GorillaY(PlayerHit) + 7 * SclY# + YAdj), i, ExplosionColor, , , -1.57\r | |
469 | LINE (GorillaX(PlayerHit) + 7 * SclX#, GorillaY(PlayerHit) + 9 * SclY# - i)-(GorillaX(PlayerHit), GorillaY(PlayerHit) + 9 * SclY# - i), ExplosionColor\r | |
470 | NEXT i\r | |
471 | \r | |
472 | FOR i = 1 TO 16 * SclX#\r | |
473 | IF i < (8 * SclX#) THEN CIRCLE (GorillaX(PlayerHit) + 3.5 * SclX# + XAdj, GorillaY(PlayerHit) + 7 * SclY# + YAdj), (8 * SclX# + 1) - i, BACKATTR, , , -1.57\r | |
474 | CIRCLE (GorillaX(PlayerHit) + 3.5 * SclX# + XAdj, GorillaY(PlayerHit) + YAdj), i, i MOD 2 + 1, , , -1.57\r | |
475 | NEXT i\r | |
476 | \r | |
477 | FOR i = 24 * SclX# TO 1 STEP -1\r | |
478 | CIRCLE (GorillaX(PlayerHit) + 3.5 * SclX# + XAdj, GorillaY(PlayerHit) + YAdj), i, BACKATTR, , , -1.57\r | |
479 | FOR Count = 1 TO 200\r | |
480 | NEXT\r | |
481 | NEXT i\r | |
482 | \r | |
483 | ExplodeGorilla = PlayerHit\r | |
484 | END FUNCTION\r | |
485 | \r | |
486 | 'GetInputs:\r | |
487 | ' Gets user inputs at beginning of game\r | |
488 | 'Parameters:\r | |
489 | ' Player1$, Player2$ - player names\r | |
490 | ' NumGames - number of games to play\r | |
491 | SUB GetInputs (Player1$, Player2$, NumGames)\r | |
492 | COLOR 7, 0\r | |
493 | CLS\r | |
494 | \r | |
495 | LOCATE 8, 15\r | |
496 | LINE INPUT "Name of Player 1 (Default = 'Player 1'): "; Player1$\r | |
497 | IF Player1$ = "" THEN\r | |
498 | Player1$ = "Player 1"\r | |
499 | ELSE\r | |
500 | Player1$ = LEFT$(Player1$, 10)\r | |
501 | END IF\r | |
502 | \r | |
503 | LOCATE 10, 15\r | |
504 | LINE INPUT "Name of Player 2 (Default = 'Player 2'): "; Player2$\r | |
505 | IF Player2$ = "" THEN\r | |
506 | Player2$ = "Player 2"\r | |
507 | ELSE\r | |
508 | Player2$ = LEFT$(Player2$, 10)\r | |
509 | END IF\r | |
510 | \r | |
511 | DO\r | |
512 | LOCATE 12, 56: PRINT SPACE$(25);\r | |
513 | LOCATE 12, 13\r | |
514 | INPUT "Play to how many total points (Default = 3)"; game$\r | |
515 | NumGames = VAL(LEFT$(game$, 2))\r | |
516 | LOOP UNTIL NumGames > 0 AND LEN(game$) < 3 OR LEN(game$) = 0\r | |
517 | IF NumGames = 0 THEN NumGames = 3\r | |
518 | \r | |
519 | DO\r | |
520 | LOCATE 14, 53: PRINT SPACE$(28);\r | |
521 | LOCATE 14, 17\r | |
522 | INPUT "Gravity in Meters/Sec (Earth = 9.8)"; grav$\r | |
523 | gravity# = VAL(grav$)\r | |
524 | LOOP UNTIL gravity# > 0 OR LEN(grav$) = 0\r | |
525 | IF gravity# = 0 THEN gravity# = 9.8\r | |
526 | END SUB\r | |
527 | \r | |
528 | 'GetNum:\r | |
529 | ' Gets valid numeric input from user\r | |
530 | 'Parameters:\r | |
531 | ' Row, Col - location to echo input\r | |
532 | FUNCTION GetNum# (Row, Col)\r | |
533 | Result$ = ""\r | |
534 | Done = FALSE\r | |
535 | WHILE INKEY$ <> "": WEND 'Clear keyboard buffer\r | |
536 | \r | |
537 | DO WHILE NOT Done\r | |
538 | \r | |
539 | LOCATE Row, Col\r | |
540 | PRINT Result$; CHR$(95); " ";\r | |
541 | \r | |
542 | Kbd$ = INKEY$\r | |
543 | SELECT CASE Kbd$\r | |
544 | CASE "0" TO "9"\r | |
545 | Result$ = Result$ + Kbd$\r | |
546 | CASE "."\r | |
547 | IF INSTR(Result$, ".") = 0 THEN\r | |
548 | Result$ = Result$ + Kbd$\r | |
549 | END IF\r | |
550 | CASE CHR$(13)\r | |
551 | IF VAL(Result$) > 360 THEN\r | |
552 | Result$ = ""\r | |
553 | ELSE\r | |
554 | Done = TRUE\r | |
555 | END IF\r | |
556 | CASE CHR$(8)\r | |
557 | IF LEN(Result$) > 0 THEN\r | |
558 | Result$ = LEFT$(Result$, LEN(Result$) - 1)\r | |
559 | END IF\r | |
560 | CASE ELSE\r | |
561 | IF LEN(Kbd$) > 0 THEN\r | |
562 | BEEP\r | |
563 | END IF\r | |
564 | END SELECT\r | |
565 | LOOP\r | |
566 | \r | |
567 | LOCATE Row, Col\r | |
568 | PRINT Result$; " ";\r | |
569 | \r | |
570 | GetNum# = VAL(Result$)\r | |
571 | END FUNCTION\r | |
572 | \r | |
573 | 'GorillaIntro:\r | |
574 | ' Displays gorillas on screen for the first time\r | |
575 | ' allows the graphical data to be put into an array\r | |
576 | 'Parameters:\r | |
577 | ' Player1$, Player2$ - The names of the players\r | |
578 | '\r | |
579 | SUB GorillaIntro (Player1$, Player2$)\r | |
580 | LOCATE 16, 34: PRINT "--------------"\r | |
581 | LOCATE 18, 34: PRINT "V = View Intro"\r | |
582 | LOCATE 19, 34: PRINT "P = Play Game"\r | |
583 | LOCATE 21, 35: PRINT "Your Choice?"\r | |
584 | \r | |
585 | DO WHILE Char$ = ""\r | |
586 | Char$ = INKEY$\r | |
587 | LOOP\r | |
588 | \r | |
589 | IF Mode = 1 THEN\r | |
590 | x = 125\r | |
591 | y = 100\r | |
592 | ELSE\r | |
593 | x = 278\r | |
594 | y = 175\r | |
595 | END IF\r | |
596 | \r | |
597 | SCREEN Mode\r | |
598 | SetScreen\r | |
599 | \r | |
600 | IF Mode = 1 THEN Center 5, "Please wait while gorillas are drawn."\r | |
601 | \r | |
602 | VIEW PRINT 9 TO 24\r | |
603 | \r | |
604 | IF Mode = 9 THEN PALETTE OBJECTCOLOR, BackColor\r | |
605 | \r | |
606 | DrawGorilla x, y, ARMSDOWN\r | |
607 | CLS 2\r | |
608 | DrawGorilla x, y, LEFTUP\r | |
609 | CLS 2\r | |
610 | DrawGorilla x, y, RIGHTUP\r | |
611 | CLS 2\r | |
612 | \r | |
613 | VIEW PRINT 1 TO 25\r | |
614 | IF Mode = 9 THEN PALETTE OBJECTCOLOR, 46\r | |
615 | \r | |
616 | IF UCASE$(Char$) = "V" THEN\r | |
617 | Center 2, "Q B A S I C G O R I L L A S"\r | |
618 | Center 5, " STARRING: "\r | |
619 | P$ = Player1$ + " AND " + Player2$\r | |
620 | Center 7, P$\r | |
621 | \r | |
622 | PUT (x - 13, y), GorD&, PSET\r | |
623 | PUT (x + 47, y), GorD&, PSET\r | |
624 | Rest 1\r | |
625 | \r | |
626 | PUT (x - 13, y), GorL&, PSET\r | |
627 | PUT (x + 47, y), GorR&, PSET\r | |
628 | PLAY "t120o1l16b9n0baan0bn0bn0baaan0b9n0baan0b"\r | |
629 | Rest .3\r | |
630 | \r | |
631 | PUT (x - 13, y), GorR&, PSET\r | |
632 | PUT (x + 47, y), GorL&, PSET\r | |
633 | PLAY "o2l16e-9n0e-d-d-n0e-n0e-n0e-d-d-d-n0e-9n0e-d-d-n0e-"\r | |
634 | Rest .3\r | |
635 | \r | |
636 | PUT (x - 13, y), GorL&, PSET\r | |
637 | PUT (x + 47, y), GorR&, PSET\r | |
638 | PLAY "o2l16g-9n0g-een0g-n0g-n0g-eeen0g-9n0g-een0g-"\r | |
639 | Rest .3\r | |
640 | \r | |
641 | PUT (x - 13, y), GorR&, PSET\r | |
642 | PUT (x + 47, y), GorL&, PSET\r | |
643 | PLAY "o2l16b9n0baan0g-n0g-n0g-eeen0o1b9n0baan0b"\r | |
644 | Rest .3\r | |
645 | \r | |
646 | FOR i = 1 TO 4\r | |
647 | PUT (x - 13, y), GorL&, PSET\r | |
648 | PUT (x + 47, y), GorR&, PSET\r | |
649 | PLAY "T160O0L32EFGEFDC"\r | |
650 | Rest .1\r | |
651 | PUT (x - 13, y), GorR&, PSET\r | |
652 | PUT (x + 47, y), GorL&, PSET\r | |
653 | PLAY "T160O0L32EFGEFDC"\r | |
654 | Rest .1\r | |
655 | NEXT\r | |
656 | END IF\r | |
657 | END SUB\r | |
658 | \r | |
659 | 'Intro:\r | |
660 | ' Displays game introduction\r | |
661 | SUB Intro\r | |
662 | \r | |
663 | SCREEN 0\r | |
664 | WIDTH 80, 25\r | |
665 | MaxCol = 80\r | |
666 | COLOR 15, 0\r | |
667 | CLS\r | |
668 | \r | |
669 | Center 4, "Q B a s i c G O R I L L A S"\r | |
670 | COLOR 7\r | |
671 | Center 6, "Copyright (C) Microsoft Corporation 1990"\r | |
672 | Center 8, "Your mission is to hit your opponent with the exploding"\r | |
673 | Center 9, "banana by varying the angle and power of your throw, taking"\r | |
674 | Center 10, "into account wind speed, gravity, and the city skyline."\r | |
675 | Center 11, "The wind speed is shown by a directional arrow at the bottom"\r | |
676 | Center 12, "of the playing field, its length relative to its strength."\r | |
677 | Center 24, "Press any key to continue"\r | |
678 | \r | |
679 | PLAY "MBT160O1L8CDEDCDL4ECC"\r | |
680 | SparklePause\r | |
681 | IF Mode = 1 THEN MaxCol = 40\r | |
682 | END SUB\r | |
683 | \r | |
684 | 'MakeCityScape:\r | |
685 | ' Creates random skyline for game\r | |
686 | 'Parameters:\r | |
687 | ' BCoor() - a user-defined type array which stores the coordinates of\r | |
688 | ' the upper left corner of each building.\r | |
689 | SUB MakeCityScape (BCoor() AS XYPoint)\r | |
690 | \r | |
691 | x = 2\r | |
692 | \r | |
693 | 'Set the sloping trend of the city scape. NewHt is new building height\r | |
694 | Slope = FnRan(6)\r | |
695 | SELECT CASE Slope\r | |
696 | CASE 1: NewHt = 15 'Upward slope\r | |
697 | CASE 2: NewHt = 130 'Downward slope\r | |
698 | CASE 3 TO 5: NewHt = 15 '"V" slope - most common\r | |
699 | CASE 6: NewHt = 130 'Inverted "V" slope\r | |
700 | END SELECT\r | |
701 | \r | |
702 | IF Mode = 9 THEN\r | |
703 | BottomLine = 335 'Bottom of building\r | |
704 | HtInc = 10 'Increase value for new height\r | |
705 | DefBWidth = 37 'Default building height\r | |
706 | RandomHeight = 120 'Random height difference\r | |
707 | WWidth = 3 'Window width\r | |
708 | WHeight = 6 'Window height\r | |
709 | WDifV = 15 'Counter for window spacing - vertical\r | |
710 | WDifh = 10 'Counter for window spacing - horizontal\r | |
711 | ELSE\r | |
712 | BottomLine = 190\r | |
713 | HtInc = 6\r | |
714 | NewHt = NewHt * 20 \ 35 'Adjust for CGA\r | |
715 | DefBWidth = 18\r | |
716 | RandomHeight = 54\r | |
717 | WWidth = 1\r | |
718 | WHeight = 2\r | |
719 | WDifV = 5\r | |
720 | WDifh = 4\r | |
721 | END IF\r | |
722 | \r | |
723 | CurBuilding = 1\r | |
724 | DO\r | |
725 | \r | |
726 | SELECT CASE Slope\r | |
727 | CASE 1\r | |
728 | NewHt = NewHt + HtInc\r | |
729 | CASE 2\r | |
730 | NewHt = NewHt - HtInc\r | |
731 | CASE 3 TO 5\r | |
732 | IF x > ScrWidth \ 2 THEN\r | |
733 | NewHt = NewHt - 2 * HtInc\r | |
734 | ELSE\r | |
735 | NewHt = NewHt + 2 * HtInc\r | |
736 | END IF\r | |
737 | CASE 4\r | |
738 | IF x > ScrWidth \ 2 THEN\r | |
739 | NewHt = NewHt + 2 * HtInc\r | |
740 | ELSE\r | |
741 | NewHt = NewHt - 2 * HtInc\r | |
742 | END IF\r | |
743 | END SELECT\r | |
744 | \r | |
745 | 'Set width of building and check to see if it would go off the screen\r | |
746 | BWidth = FnRan(DefBWidth) + DefBWidth\r | |
747 | IF x + BWidth > ScrWidth THEN BWidth = ScrWidth - x - 2\r | |
748 | \r | |
749 | 'Set height of building and check to see if it goes below screen\r | |
750 | BHeight = FnRan(RandomHeight) + NewHt\r | |
751 | IF BHeight < HtInc THEN BHeight = HtInc\r | |
752 | \r | |
753 | 'Check to see if Building is too high\r | |
754 | IF BottomLine - BHeight <= MaxHeight + GHeight THEN BHeight = MaxHeight + GHeight - 5\r | |
755 | \r | |
756 | 'Set the coordinates of the building into the array\r | |
757 | BCoor(CurBuilding).XCoor = x\r | |
758 | BCoor(CurBuilding).YCoor = BottomLine - BHeight\r | |
759 | \r | |
760 | IF Mode = 9 THEN BuildingColor = FnRan(3) + 4 ELSE BuildingColor = 2\r | |
761 | \r | |
762 | 'Draw the building, outline first, then filled\r | |
763 | LINE (x - 1, BottomLine + 1)-(x + BWidth + 1, BottomLine - BHeight - 1), BACKGROUND, B\r | |
764 | LINE (x, BottomLine)-(x + BWidth, BottomLine - BHeight), BuildingColor, BF\r | |
765 | \r | |
766 | 'Draw the windows\r | |
767 | c = x + 3\r | |
768 | DO\r | |
769 | FOR i = BHeight - 3 TO 7 STEP -WDifV\r | |
770 | IF Mode <> 9 THEN\r | |
771 | WinColr = (FnRan(2) - 2) * -3\r | |
772 | ELSEIF FnRan(4) = 1 THEN\r | |
773 | WinColr = 8\r | |
774 | ELSE\r | |
775 | WinColr = WINDOWCOLOR\r | |
776 | END IF\r | |
777 | LINE (c, BottomLine - i)-(c + WWidth, BottomLine - i + WHeight), WinColr, BF\r | |
778 | NEXT\r | |
779 | c = c + WDifh\r | |
780 | LOOP UNTIL c >= x + BWidth - 3\r | |
781 | \r | |
782 | x = x + BWidth + 2\r | |
783 | \r | |
784 | CurBuilding = CurBuilding + 1\r | |
785 | \r | |
786 | LOOP UNTIL x > ScrWidth - HtInc\r | |
787 | \r | |
788 | LastBuilding = CurBuilding - 1\r | |
789 | \r | |
790 | 'Set Wind speed\r | |
791 | Wind = FnRan(10) - 5\r | |
792 | IF FnRan(3) = 1 THEN\r | |
793 | IF Wind > 0 THEN\r | |
794 | Wind = Wind + FnRan(10)\r | |
795 | ELSE\r | |
796 | Wind = Wind - FnRan(10)\r | |
797 | END IF\r | |
798 | END IF\r | |
799 | \r | |
800 | 'Draw Wind speed arrow\r | |
801 | IF Wind <> 0 THEN\r | |
802 | WindLine = Wind * 3 * (ScrWidth \ 320)\r | |
803 | LINE (ScrWidth \ 2, ScrHeight - 5)-(ScrWidth \ 2 + WindLine, ScrHeight - 5), ExplosionColor\r | |
804 | IF Wind > 0 THEN ArrowDir = -2 ELSE ArrowDir = 2\r | |
805 | LINE (ScrWidth / 2 + WindLine, ScrHeight - 5)-(ScrWidth / 2 + WindLine + ArrowDir, ScrHeight - 5 - 2), ExplosionColor\r | |
806 | LINE (ScrWidth / 2 + WindLine, ScrHeight - 5)-(ScrWidth / 2 + WindLine + ArrowDir, ScrHeight - 5 + 2), ExplosionColor\r | |
807 | END IF\r | |
808 | END SUB\r | |
809 | \r | |
810 | 'PlaceGorillas:\r | |
811 | ' PUTs the Gorillas on top of the buildings. Must have drawn\r | |
812 | ' Gorillas first.\r | |
813 | 'Parameters:\r | |
814 | ' BCoor() - user-defined TYPE array which stores upper left coordinates\r | |
815 | ' of each building.\r | |
816 | SUB PlaceGorillas (BCoor() AS XYPoint)\r | |
817 | \r | |
818 | IF Mode = 9 THEN\r | |
819 | XAdj = 14\r | |
820 | YAdj = 30\r | |
821 | ELSE\r | |
822 | XAdj = 7\r | |
823 | YAdj = 16\r | |
824 | END IF\r | |
825 | SclX# = ScrWidth / 320\r | |
826 | SclY# = ScrHeight / 200\r | |
827 | \r | |
828 | 'Place gorillas on second or third building from edge\r | |
829 | FOR i = 1 TO 2\r | |
830 | IF i = 1 THEN BNum = FnRan(2) + 1 ELSE BNum = LastBuilding - FnRan(2)\r | |
831 | \r | |
832 | BWidth = BCoor(BNum + 1).XCoor - BCoor(BNum).XCoor\r | |
833 | GorillaX(i) = BCoor(BNum).XCoor + BWidth / 2 - XAdj\r | |
834 | GorillaY(i) = BCoor(BNum).YCoor - YAdj\r | |
835 | PUT (GorillaX(i), GorillaY(i)), GorD&, PSET\r | |
836 | NEXT i\r | |
837 | \r | |
838 | END SUB\r | |
839 | \r | |
840 | 'PlayGame:\r | |
841 | ' Main game play routine\r | |
842 | 'Parameters:\r | |
843 | ' Player1$, Player2$ - player names\r | |
844 | ' NumGames - number of games to play\r | |
845 | SUB PlayGame (Player1$, Player2$, NumGames)\r | |
846 | DIM BCoor(0 TO 30) AS XYPoint\r | |
847 | DIM TotalWins(1 TO 2)\r | |
848 | \r | |
849 | J = 1\r | |
850 | \r | |
851 | FOR i = 1 TO NumGames\r | |
852 | \r | |
853 | CLS\r | |
854 | RANDOMIZE (TIMER)\r | |
855 | CALL MakeCityScape(BCoor())\r | |
856 | CALL PlaceGorillas(BCoor())\r | |
857 | DoSun SUNHAPPY\r | |
858 | Hit = FALSE\r | |
859 | DO WHILE Hit = FALSE\r | |
860 | J = 1 - J\r | |
861 | LOCATE 1, 1\r | |
862 | PRINT Player1$\r | |
863 | LOCATE 1, (MaxCol - 1 - LEN(Player2$))\r | |
864 | PRINT Player2$\r | |
865 | Center 23, LTRIM$(STR$(TotalWins(1))) + ">Score<" + LTRIM$(STR$(TotalWins(2)))\r | |
866 | Tosser = J + 1: Tossee = 3 - J\r | |
867 | \r | |
868 | 'Plot the shot. Hit is true if Gorilla gets hit.\r | |
869 | Hit = DoShot(Tosser, GorillaX(Tosser), GorillaY(Tosser))\r | |
870 | \r | |
871 | 'Reset the sun, if it got hit\r | |
872 | IF SunHit THEN DoSun SUNHAPPY\r | |
873 | \r | |
874 | IF Hit = TRUE THEN CALL UpdateScores(TotalWins(), Tosser, Hit)\r | |
875 | LOOP\r | |
876 | SLEEP 1\r | |
877 | NEXT i\r | |
878 | \r | |
879 | SCREEN 0\r | |
880 | WIDTH 80, 25\r | |
881 | COLOR 7, 0\r | |
882 | MaxCol = 80\r | |
883 | CLS\r | |
884 | \r | |
885 | Center 8, "GAME OVER!"\r | |
886 | Center 10, "Score:"\r | |
887 | LOCATE 11, 30: PRINT Player1$; TAB(50); TotalWins(1)\r | |
888 | LOCATE 12, 30: PRINT Player2$; TAB(50); TotalWins(2)\r | |
889 | Center 24, "Press any key to continue"\r | |
890 | SparklePause\r | |
891 | COLOR 7, 0\r | |
892 | CLS\r | |
893 | END SUB\r | |
894 | \r | |
895 | 'PlayGame:\r | |
896 | ' Plots banana shot across the screen\r | |
897 | 'Parameters:\r | |
898 | ' StartX, StartY - starting shot location\r | |
899 | ' Angle - shot angle\r | |
900 | ' Velocity - shot velocity\r | |
901 | ' PlayerNum - the banana thrower\r | |
902 | FUNCTION PlotShot (StartX, StartY, Angle#, Velocity, PlayerNum)\r | |
903 | \r | |
904 | Angle# = Angle# / 180 * pi# 'Convert degree angle to radians\r | |
905 | Radius = Mode MOD 7\r | |
906 | \r | |
907 | InitXVel# = COS(Angle#) * Velocity\r | |
908 | InitYVel# = SIN(Angle#) * Velocity\r | |
909 | \r | |
910 | oldx# = StartX\r | |
911 | oldy# = StartY\r | |
912 | \r | |
913 | 'draw gorilla toss\r | |
914 | IF PlayerNum = 1 THEN\r | |
915 | PUT (StartX, StartY), GorL&, PSET\r | |
916 | ELSE\r | |
917 | PUT (StartX, StartY), GorR&, PSET\r | |
918 | END IF\r | |
919 | \r | |
920 | 'throw sound\r | |
921 | PLAY "MBo0L32A-L64CL16BL64A+"\r | |
922 | Rest .1\r | |
923 | \r | |
924 | 'redraw gorilla\r | |
925 | PUT (StartX, StartY), GorD&, PSET\r | |
926 | \r | |
927 | adjust = Scl(4) 'For scaling CGA\r | |
928 | \r | |
929 | xedge = Scl(9) * (2 - PlayerNum) 'Find leading edge of banana for check\r | |
930 | \r | |
931 | Impact = FALSE\r | |
932 | ShotInSun = FALSE\r | |
933 | OnScreen = TRUE\r | |
934 | PlayerHit = 0\r | |
935 | NeedErase = FALSE\r | |
936 | \r | |
937 | StartXPos = StartX\r | |
938 | StartYPos = StartY - adjust - 3\r | |
939 | \r | |
940 | IF PlayerNum = 2 THEN\r | |
941 | StartXPos = StartXPos + Scl(25)\r | |
942 | direction = Scl(4)\r | |
943 | ELSE\r | |
944 | direction = Scl(-4)\r | |
945 | END IF\r | |
946 | \r | |
947 | IF Velocity < 2 THEN 'Shot too slow - hit self\r | |
948 | x# = StartX\r | |
949 | y# = StartY\r | |
950 | pointval = OBJECTCOLOR\r | |
951 | END IF\r | |
952 | \r | |
953 | DO WHILE (NOT Impact) AND OnScreen\r | |
954 | \r | |
955 | Rest .02\r | |
956 | \r | |
957 | 'Erase old banana, if necessary\r | |
958 | IF NeedErase THEN\r | |
959 | NeedErase = FALSE\r | |
960 | CALL DrawBan(oldx#, oldy#, oldrot, FALSE)\r | |
961 | END IF\r | |
962 | \r | |
963 | x# = StartXPos + (InitXVel# * t#) + (.5 * (Wind / 5) * t# ^ 2)\r | |
964 | y# = StartYPos + ((-1 * (InitYVel# * t#)) + (.5 * gravity# * t# ^ 2)) * (ScrHeight / 350)\r | |
965 | \r | |
966 | IF (x# >= ScrWidth - Scl(10)) OR (x# <= 3) OR (y# >= ScrHeight - 3) THEN\r | |
967 | OnScreen = FALSE\r | |
968 | END IF\r | |
969 | \r | |
970 | \r | |
971 | IF OnScreen AND y# > 0 THEN\r | |
972 | \r | |
973 | 'check it\r | |
974 | LookY = 0\r | |
975 | LookX = Scl(8 * (2 - PlayerNum))\r | |
976 | DO\r | |
977 | pointval = POINT(x# + LookX, y# + LookY)\r | |
978 | IF pointval = 0 THEN\r | |
979 | Impact = FALSE\r | |
980 | IF ShotInSun = TRUE THEN\r | |
981 | IF ABS(ScrWidth \ 2 - x#) > Scl(20) OR y# > SunHt THEN ShotInSun = FALSE\r | |
982 | END IF\r | |
983 | ELSEIF pointval = SUNATTR AND y# < SunHt THEN\r | |
984 | IF NOT SunHit THEN DoSun SUNSHOCK\r | |
985 | SunHit = TRUE\r | |
986 | ShotInSun = TRUE\r | |
987 | ELSE\r | |
988 | Impact = TRUE\r | |
989 | END IF\r | |
990 | LookX = LookX + direction\r | |
991 | LookY = LookY + Scl(6)\r | |
992 | LOOP UNTIL Impact OR LookX <> Scl(4)\r | |
993 | \r | |
994 | IF NOT ShotInSun AND NOT Impact THEN\r | |
995 | 'plot it\r | |
996 | rot = (t# * 10) MOD 4\r | |
997 | CALL DrawBan(x#, y#, rot, TRUE)\r | |
998 | NeedErase = TRUE\r | |
999 | END IF\r | |
1000 | \r | |
1001 | oldx# = x#\r | |
1002 | oldy# = y#\r | |
1003 | oldrot = rot\r | |
1004 | \r | |
1005 | END IF\r | |
1006 | \r | |
1007 | \r | |
1008 | t# = t# + .1\r | |
1009 | \r | |
1010 | LOOP\r | |
1011 | \r | |
1012 | IF pointval <> OBJECTCOLOR AND Impact THEN\r | |
1013 | CALL DoExplosion(x# + adjust, y# + adjust)\r | |
1014 | ELSEIF pointval = OBJECTCOLOR THEN\r | |
1015 | PlayerHit = ExplodeGorilla(x#, y#)\r | |
1016 | END IF\r | |
1017 | \r | |
1018 | PlotShot = PlayerHit\r | |
1019 | \r | |
1020 | END FUNCTION\r | |
1021 | \r | |
1022 | 'Rest:\r | |
1023 | ' pauses the program\r | |
1024 | SUB Rest (t#)\r | |
1025 | s# = TIMER\r | |
1026 | t2# = MachSpeed * t# / SPEEDCONST\r | |
1027 | DO\r | |
1028 | LOOP UNTIL TIMER - s# > t2#\r | |
1029 | END SUB\r | |
1030 | \r | |
1031 | 'Scl:\r | |
1032 | ' Pass the number in to scaling for cga. If the number is a decimal, then we\r | |
1033 | ' want to scale down for cga or scale up for ega. This allows a full range\r | |
1034 | ' of numbers to be generated for scaling.\r | |
1035 | ' (i.e. for 3 to get scaled to 1, pass in 2.9)\r | |
1036 | FUNCTION Scl (n!)\r | |
1037 | \r | |
1038 | IF n! <> INT(n!) THEN\r | |
1039 | IF Mode = 1 THEN n! = n! - 1\r | |
1040 | END IF\r | |
1041 | IF Mode = 1 THEN\r | |
1042 | Scl = CINT(n! / 2 + .1)\r | |
1043 | ELSE\r | |
1044 | Scl = CINT(n!)\r | |
1045 | END IF\r | |
1046 | \r | |
1047 | END FUNCTION\r | |
1048 | \r | |
1049 | 'SetScreen:\r | |
1050 | ' Sets the appropriate color statements\r | |
1051 | SUB SetScreen\r | |
1052 | \r | |
1053 | IF Mode = 9 THEN\r | |
1054 | ExplosionColor = 2\r | |
1055 | BackColor = 1\r | |
1056 | PALETTE 0, 1\r | |
1057 | PALETTE 1, 46\r | |
1058 | PALETTE 2, 44\r | |
1059 | PALETTE 3, 54\r | |
1060 | PALETTE 5, 7\r | |
1061 | PALETTE 6, 4\r | |
1062 | PALETTE 7, 3\r | |
1063 | PALETTE 9, 63 'Display Color\r | |
1064 | ELSE\r | |
1065 | ExplosionColor = 2\r | |
1066 | BackColor = 0\r | |
1067 | COLOR BackColor, 2\r | |
1068 | \r | |
1069 | END IF\r | |
1070 | \r | |
1071 | END SUB\r | |
1072 | \r | |
1073 | 'SparklePause:\r | |
1074 | ' Creates flashing border for intro and game over screens\r | |
1075 | SUB SparklePause\r | |
1076 | \r | |
1077 | COLOR 4, 0\r | |
1078 | A$ = "* * * * * * * * * * * * * * * * * "\r | |
1079 | WHILE INKEY$ <> "": WEND 'Clear keyboard buffer\r | |
1080 | \r | |
1081 | WHILE INKEY$ = ""\r | |
1082 | FOR A = 1 TO 5\r | |
1083 | LOCATE 1, 1 'print horizontal sparkles\r | |
1084 | PRINT MID$(A$, A, 80);\r | |
1085 | LOCATE 22, 1\r | |
1086 | PRINT MID$(A$, 6 - A, 80);\r | |
1087 | \r | |
1088 | FOR b = 2 TO 21 'Print Vertical sparkles\r | |
1089 | c = (A + b) MOD 5\r | |
1090 | IF c = 1 THEN\r | |
1091 | LOCATE b, 80\r | |
1092 | PRINT "*";\r | |
1093 | LOCATE 23 - b, 1\r | |
1094 | PRINT "*";\r | |
1095 | ELSE\r | |
1096 | LOCATE b, 80\r | |
1097 | PRINT " ";\r | |
1098 | LOCATE 23 - b, 1\r | |
1099 | PRINT " ";\r | |
1100 | END IF\r | |
1101 | NEXT b\r | |
1102 | NEXT A\r | |
1103 | WEND\r | |
1104 | END SUB\r | |
1105 | \r | |
1106 | 'UpdateScores:\r | |
1107 | ' Updates players' scores\r | |
1108 | 'Parameters:\r | |
1109 | ' Record - players' scores\r | |
1110 | ' PlayerNum - player\r | |
1111 | ' Results - results of player's shot\r | |
1112 | SUB UpdateScores (Record(), PlayerNum, Results)\r | |
1113 | IF Results = HITSELF THEN\r | |
1114 | Record(ABS(PlayerNum - 3)) = Record(ABS(PlayerNum - 3)) + 1\r | |
1115 | ELSE\r | |
1116 | Record(PlayerNum) = Record(PlayerNum) + 1\r | |
1117 | END IF\r | |
1118 | END SUB\r | |
1119 | \r | |
1120 | 'VictoryDance:\r | |
1121 | ' gorilla dances after he has eliminated his opponent\r | |
1122 | 'Parameters:\r | |
1123 | ' Player - which gorilla is dancing\r | |
1124 | SUB VictoryDance (Player)\r | |
1125 | \r | |
1126 | FOR i# = 1 TO 4\r | |
1127 | PUT (GorillaX(Player), GorillaY(Player)), GorL&, PSET\r | |
1128 | PLAY "MFO0L32EFGEFDC"\r | |
1129 | Rest .2\r | |
1130 | PUT (GorillaX(Player), GorillaY(Player)), GorR&, PSET\r | |
1131 | PLAY "MFO0L32EFGEFDC"\r | |
1132 | Rest .2\r | |
1133 | NEXT\r | |
1134 | END SUB\r | |
1135 | \r |