| 1 | /** |
| 2 | * nInvaders - a space invaders clone for ncurses |
| 3 | * Copyright (C) 2002-2003 Dettus |
| 4 | * |
| 5 | * This program is free software; you can redistribute it and/or modify |
| 6 | * it under the terms of the GNU General Public License as published by |
| 7 | * the Free Software Foundation; either version 2 of the License, or |
| 8 | * (at your option) any later version. |
| 9 | * |
| 10 | * This program is distributed in the hope that it will be useful, |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | * GNU General Public License for more details. |
| 14 | * |
| 15 | * You should have received a copy of the GNU General Public License |
| 16 | * along with this program; if not, write to the Free Software |
| 17 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 18 | * |
| 19 | * homepage: http://ninvaders.sourceforge.net |
| 20 | * mailto: ninvaders-devel@lists.sourceforge.net |
| 21 | * |
| 22 | */ |
| 23 | |
| 24 | |
| 25 | #include "view.h" |
| 26 | |
| 27 | #ifndef ALIENS |
| 28 | #define ALIENS |
| 29 | |
| 30 | typedef struct Aliens Aliens; |
| 31 | |
| 32 | struct Aliens { |
| 33 | int posX; // horizontal position of aliens |
| 34 | int posY; // vertical position of aliens |
| 35 | int right; |
| 36 | int left; |
| 37 | int bottom; |
| 38 | int speed; // 0: no movement; 1: one per turn; etc. |
| 39 | }; |
| 40 | |
| 41 | Aliens aliens; |
| 42 | |
| 43 | int shipnum; |
| 44 | |
| 45 | #define ALIENS_MAX_NUMBER_X 10 |
| 46 | #define ALIENS_MAX_NUMBER_Y 5 |
| 47 | #define ALIENS_MAX_MISSILES 10 |
| 48 | |
| 49 | // todo: move to structure |
| 50 | int lowest_ship[ALIENS_MAX_NUMBER_X]; |
| 51 | int alienshotx[ALIENS_MAX_MISSILES]; |
| 52 | int alienshoty[ALIENS_MAX_MISSILES]; |
| 53 | int alienshotnum; |
| 54 | int alienBlock[ALIENS_MAX_NUMBER_Y][ALIENS_MAX_NUMBER_X]; |
| 55 | |
| 56 | int bunker[BUNKERHEIGHT][BUNKERWIDTH + 1]; |
| 57 | |
| 58 | |
| 59 | void aliensReset(); |
| 60 | void bunkersReset(); |
| 61 | int aliensMove(); |
| 62 | int aliensMissileMove(); |
| 63 | void render(); |
| 64 | int aliensHitCheck(int shotx, int shoty); |
| 65 | int bunkersHitCheck(int shotx, int shoty); |
| 66 | |
| 67 | |
| 68 | // methods that handle graphic display, from view.c |
| 69 | extern void aliensDisplay(int x, int y, int wid, int hgt); |
| 70 | extern void aliensClear(int x, int y, int wid, int hgt); |
| 71 | extern void aliensRefresh(int level, int *pAliens); |
| 72 | extern void aliensMissileDisplay(int x, int y); |
| 73 | extern void aliensMissileClear(int x, int y); |
| 74 | extern void bunkersClearElement(int x, int y); |
| 75 | extern void bunkersClear(); |
| 76 | extern void bunkersRefresh(); |
| 77 | |
| 78 | #endif |