| 1 | /** |
| 2 | * nInvaders - a space invaders clone for ncurses |
| 3 | * Copyright (C) 2002-2003 Dettus |
| 4 | * |
| 5 | * This program is free software; you can redistribute it and/or modify |
| 6 | * it under the terms of the GNU General Public License as published by |
| 7 | * the Free Software Foundation; either version 2 of the License, or |
| 8 | * (at your option) any later version. |
| 9 | * |
| 10 | * This program is distributed in the hope that it will be useful, |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | * GNU General Public License for more details. |
| 14 | * |
| 15 | * You should have received a copy of the GNU General Public License |
| 16 | * along with this program; if not, write to the Free Software |
| 17 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 18 | * |
| 19 | * homepage: http://ninvaders.sourceforge.net |
| 20 | * mailto: ninvaders-devel@lists.sourceforge.net |
| 21 | * |
| 22 | */ |
| 23 | |
| 24 | |
| 25 | #include <ncurses.h> |
| 26 | #include <unistd.h> |
| 27 | #include <signal.h> |
| 28 | |
| 29 | #ifndef VIEW |
| 30 | #define VIEW |
| 31 | |
| 32 | #include "globals.h" |
| 33 | |
| 34 | #define SCREENHEIGHT 24 |
| 35 | #define SCREENWIDTH 80 |
| 36 | |
| 37 | #define PLAYERWIDTH 5 |
| 38 | #define PLAYERPOSY (SCREENHEIGHT-2) |
| 39 | |
| 40 | #define BUNKERWIDTH 80 |
| 41 | #define BUNKERHEIGHT 4 |
| 42 | #define BUNKERX 0 |
| 43 | #define BUNKERY (SCREENHEIGHT-8) |
| 44 | |
| 45 | #define ALIENS_MAX_NUMBER_X 10 |
| 46 | #define ALIENS_MAX_NUMBER_Y 5 |
| 47 | |
| 48 | #define UFOWIDTH 5 |
| 49 | #define UFOPOSY 0 |
| 50 | |
| 51 | |
| 52 | void graphicEngineInit(); |
| 53 | |
| 54 | void aliensClear(int x, int y, int wid, int hgt); |
| 55 | void aliensDisplay(int x, int y, int wid, int hgt); |
| 56 | void aliensMissileClear(int x, int y); |
| 57 | void aliensMissileDisplay(int x, int y); |
| 58 | void aliensRefresh(int level, int *pAliens); |
| 59 | void battleFieldClear(); |
| 60 | void bunkersClear(); |
| 61 | void bunkersClearElement(int x, int y); |
| 62 | void bunkersDisplay(int *pBunker); |
| 63 | void gameOverDisplay(); |
| 64 | void playerClear(int x, int y); |
| 65 | void playerDisplay(int x, int y); |
| 66 | void playerExplosionDisplay(int x, int y); |
| 67 | void playerMissileClear(int x, int y); |
| 68 | void playerMissileDisplay(int x, int y); |
| 69 | void titleScreenClear(); |
| 70 | void titleScreenDisplay(); |
| 71 | void ufoClear(int x, int y); |
| 72 | void ufoDisplay(int x, int y); |
| 73 | void ufoRefresh(); |
| 74 | |
| 75 | void statusDisplay(int level, int score, int lives); |
| 76 | void refreshScreen(); |
| 77 | |
| 78 | #endif |