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[mirrors/Programs.git] / c / ninvaders-0.1.1 / aliens.h
1 /**
2 * nInvaders - a space invaders clone for ncurses
3 * Copyright (C) 2002-2003 Dettus
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 *
19 * homepage: http://ninvaders.sourceforge.net
20 * mailto: ninvaders-devel@lists.sourceforge.net
21 *
22 */
23
24
25 #include "view.h"
26
27 #ifndef ALIENS
28 #define ALIENS
29
30 typedef struct Aliens Aliens;
31
32 struct Aliens {
33 int posX; // horizontal position of aliens
34 int posY; // vertical position of aliens
35 int right;
36 int left;
37 int bottom;
38 int speed; // 0: no movement; 1: one per turn; etc.
39 };
40
41 Aliens aliens;
42
43 int shipnum;
44
45 #define ALIENS_MAX_NUMBER_X 10
46 #define ALIENS_MAX_NUMBER_Y 5
47 #define ALIENS_MAX_MISSILES 10
48
49 // todo: move to structure
50 int lowest_ship[ALIENS_MAX_NUMBER_X];
51 int alienshotx[ALIENS_MAX_MISSILES];
52 int alienshoty[ALIENS_MAX_MISSILES];
53 int alienshotnum;
54 int alienBlock[ALIENS_MAX_NUMBER_Y][ALIENS_MAX_NUMBER_X];
55
56 int bunker[BUNKERHEIGHT][BUNKERWIDTH + 1];
57
58
59 void aliensReset();
60 void bunkersReset();
61 int aliensMove();
62 int aliensMissileMove();
63 void render();
64 int aliensHitCheck(int shotx, int shoty);
65 int bunkersHitCheck(int shotx, int shoty);
66
67
68 // methods that handle graphic display, from view.c
69 extern void aliensDisplay(int x, int y, int wid, int hgt);
70 extern void aliensClear(int x, int y, int wid, int hgt);
71 extern void aliensRefresh(int level, int *pAliens);
72 extern void aliensMissileDisplay(int x, int y);
73 extern void aliensMissileClear(int x, int y);
74 extern void bunkersClearElement(int x, int y);
75 extern void bunkersClear();
76 extern void bunkersRefresh();
77
78 #endif
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