/* * Bit-bang sound * <~~Harvie 2oo8 */ #define sndout 13 void sound(char sndpin, float freq, float duration) { //Play bit-bang sound if(duration<=0) return; if(freq<=0) { delay(duration); return; } freq=((1000000/2)/freq); //Convert freq to delay (us) duration*=1000; //Convert duration to us pinMode(sndpin, OUTPUT); for(;duration>0;duration-=2*freq) { digitalWrite(sndpin, HIGH); delayMicroseconds(freq); digitalWrite(sndpin, LOW); delayMicroseconds(freq); } pinMode(sndpin, INPUT); //Close pin to avoid noise (optional) } float get_tone(char tone, char octave) { //Return tone frequency or 0 if(octave+tone<=0) return 0; float freq; switch (tone) { //THX2MS GW-BASIC Reference 4freqs muhaha ;D case 'c': case 'C': freq=130.81; break; case 'd': case 'D': freq=146.83; break; case 'e': case 'E': freq=164.81; break; case 'f': case 'F': freq=174.61; break; case 'g': case 'G': freq=196; break; case 'a': case 'A': freq=220; break; case 'b': case 'B': freq=246.94; break; default: return 0; } return (freq*pow(2,octave-1)); } void sound_test() { //Check da' sound ;)) sound(sndout, 440, 500); sound(sndout, get_tone('a', 1), 500); return; } void play_melody(char sndpin, char *melody, char octave, int duration) { for(char i=0;melody[i]!=0;i++) sound(sndpin, get_tone(melody[i], octave), duration); return; } void stupnice_priklad() { char oktava = 1; int delka = 500; char stupnice[]="cdefgab"; play_melody(sndout, stupnice, oktava, delka); sound(sndout, get_tone(stupnice[0], oktava+1), delka); //C } void setup() { // run once, when the sketch starts } void loop() { // run over and over again //delay(10000); return;//Silence! I'll kill you! //--->Fun with sound (uncomment one): //sound_test(); //stupnice_priklad(); //while(1) sound(sndout, rand()/20, 10); //int i=0; while(1) sound(sndout, i++, 10); //float i=0; while(1) sound(sndout, sin(i+=0.01)*600, 10); //float i=0; while(1) { sound(sndout, sin(i+=0.01)*550, 10); sound(sndout, cos(i)*400, 10); } //sound(sndout, 440, 30000); int octave, duration; //You can use lot of more old siemens/ericson monotone ringtones found on net, google or http://www.gsmarena.com/ringlist.php3?idMaker=3 char melody[]="CCDEECCFFAAGGE-CCDEGGEFEDDCC-CCDEECCFFAAGGE-CCDEGGEFEDDC"; octave=1; duration=300; //Bob Marley's Redemption song - intro ;D //char melody[]="GGGGEEEEEEEEEE" "EEEEEEEEGGCCCC" "DEEEEEEEE----FFFF" "FFFFFFFEEEE" "EEEEDDDD" "EEDDDDGGGGEEEE" "EEEEEEEEEEEEEE" "GGCCCCDEEEEEEEE----" "FFFFFFFFFFF" "EEEEEEGG" "GGFFDDCCCC"; octave=2; duration=100; //Jingle Bells //char melody[]="D-F-GG-D-F-GGG--D-F-GG-F-DD"; octave=2; duration=180; //Depp Purple - Smoke on the water //alternative: "cpdpfppcpepffppcpdpfppdpc" //char melody[]="CC-E-F-AGG-E-C-AFFFGG--FFFGAPCCCC"; octave=3; duration=180; //The Simpsons theme //char melody[]="CFGG-GG-GG-GC-------CFGGG-GG-GG-GD"; octave=2; duration=300; //X-Files theme //char melody[]="CDCEE--EE-EE----EEDEGG--EDECC"; octave=2; duration=300; //Beatles - Hard days night //char melody[]="HHHH--AAGGAAHHAAGGAAGG--GG-----HHHH--GG--AAHHGGAA--"; octave=2; duration=300; //Offspring - Why don't you get a job //char melody[]="AA-AEEGGAA-ADDBBAA-AEEGGAA-ADDBB"; octave=2; duration=300; //Off Spring - Pretty Flyv //char melody[]="AAgacfaAgadDdcAgacfaAgadDdc AgaaffGv"; octave=2; duration=200; //Eiffel 65 - Blue //char melody[]="HHHHHHAAAAAAGGAAA-HHHHHH" "AAAAAAFFGGEE-HHHHHHAAAAAA" "AAAAAA-HHHHHHAAAAAAFFGGEE"; octave=2; duration=300; //Bob Dylan - Knockin On Heavens Door //char melody[]="bBbBpFFpbepdpcpbBbBpFpBepdpcpbBbBp FpbepdpbepCC"; octave=1; duration=200; //Star Wars //char melody[]="f p c p d p e p f p c p d p e p f p c p d p e p F p p g c e g e G p g c f g f GG"; octave=2; duration=100; //NBA play_melody(sndout, melody, octave, duration); delay(2000); }