/* * Bit-bang sound * <~~Harvie 2oo8 */ #define sndout 13 char mixer; void sound(char sndpin, float freq, float duration) { //Play bit-bang sound if(duration<=0) return; if(freq<=0) { delay(duration); return; } freq=((1000000/2)/freq); //Convert freq to delay (us) duration*=1000; //Convert duration to us pinMode(sndpin, OUTPUT); for(;duration>0;duration-=2*freq) { digitalWrite(sndpin, HIGH); delayMicroseconds(freq); digitalWrite(sndpin, LOW); delayMicroseconds(freq); } pinMode(sndpin, INPUT); //Close pin to avoid noise (optional) } void setup() { // run once, when the sketch starts pinMode(sndout, OUTPUT); pinMode(sndout-1, INPUT); } void loop() { // run over and over again //delay(10000); return;//Silence! I'll kill you! //float i=0; while(1) { sound(sndout, sin(i+=0.01)*550, 10); sound(sndout, cos(i)*400, 10); } digitalWrite(sndout, digitalRead(sndout-1)); /* int octave, duration; char melody[]="CCDEECCFFAAGGE-CCDEGGEFEDDCC-CCDEECCFFAAGGE-CCDEGGEFEDDC"; octave=1; duration=300; //Bob Marley's Redemption song - intro ;D play_melody(sndout, melody, octave, duration); */ //delay(2000); }