--- /dev/null
+/*
+ * Bit-bang sound
+ * <~~Harvie 2oo8
+ */
+
+#define sndout 13
+
+char mixer;
+
+void sound(char sndpin, float freq, float duration) { //Play bit-bang sound
+ if(duration<=0) return; if(freq<=0) { delay(duration); return; }
+ freq=((1000000/2)/freq); //Convert freq to delay (us)
+ duration*=1000; //Convert duration to us
+ pinMode(sndpin, OUTPUT);
+ for(;duration>0;duration-=2*freq) {
+ digitalWrite(sndpin, HIGH); delayMicroseconds(freq);
+ digitalWrite(sndpin, LOW); delayMicroseconds(freq);
+ }
+ pinMode(sndpin, INPUT); //Close pin to avoid noise (optional)
+}
+
+void setup() { // run once, when the sketch starts
+ pinMode(sndout, OUTPUT);
+ pinMode(sndout-1, INPUT);
+}
+
+void loop() { // run over and over again
+ //delay(10000); return;//Silence! I'll kill you!
+ //float i=0; while(1) { sound(sndout, sin(i+=0.01)*550, 10); sound(sndout, cos(i)*400, 10); }
+ digitalWrite(sndout, digitalRead(sndout-1));
+ /* int octave, duration;
+ char melody[]="CCDEECCFFAAGGE-CCDEGGEFEDDCC-CCDEECCFFAAGGE-CCDEGGEFEDDC"; octave=1; duration=300; //Bob Marley's Redemption song - intro ;D
+ play_melody(sndout, melody, octave, duration); */
+ //delay(2000);
+}
+