int i;
SDL_Init(SDL_INIT_VIDEO);
- SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_WIDTH, 0, &window, &renderer);
+ SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_WIDTH, SDL_WINDOW_RESIZABLE, &window, &renderer);
//SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
+ //SDL_RenderSetScale(renderer, 2.0, 2.0);
+ SDL_SetWindowTitle(window, "Simple SDL paint");
+
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
int running = 1;
int mouseX, mouseY;
+ Uint32 fullscreen_status = 0;
+
while(running) {
event.type = 0;
if(SDL_PollEvent(&event)) {
switch(event.type){
+ case SDL_WINDOWEVENT:
+ break;
case SDL_QUIT:
running = 0;
break;
case SDL_KEYDOWN:
//case SDL_KEYUP:
printf("Key: %d\t%d\t%d\n", event.key.keysym.scancode, event.key.keysym.sym, event.key.keysym.mod );
+
+ if(event.key.keysym.scancode == SDL_SCANCODE_F && event.key.keysym.mod == KMOD_LCTRL) {
+ fullscreen_status = fullscreen_status ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
+ SDL_SetWindowFullscreen(window, fullscreen_status);
+ }
+
+ if(event.key.keysym.scancode == SDL_SCANCODE_Q && event.key.keysym.mod == KMOD_LCTRL) {
+ running = 0;
+ }
+
break;
case SDL_MOUSEBUTTONDOWN:
//do whatever you want to do after a mouse button was pressed,