c/sampler renamed to Ghetto-SoundSystem ;-)
[mirrors/Programs.git] / c / sampler / c / sdl-old2.c
diff --git a/c/sampler/c/sdl-old2.c b/c/sampler/c/sdl-old2.c
deleted file mode 100644 (file)
index d677ce9..0000000
+++ /dev/null
@@ -1,115 +0,0 @@
-/* play.c - a simple utility to play WAV files (not part of tcpsound)
- */
-
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-//#include <mba/msgno.h>
-#include <SDL/SDL.h>
-#include <SDL/SDL_audio.h>
-
-#define NUM_SOUNDS 5
-
-struct sample {
-    Uint8 *data;
-    Uint32 dpos;
-    Uint32 dlen;
-} sounds[NUM_SOUNDS];
-
-void
-mixaudio(void *unused, Uint8 *stream, int len)
-{
-       int i;
-       Uint32 amount;
-       for (i = 0; i < NUM_SOUNDS; i++) {
-               amount = (sounds[i].dlen-sounds[i].dpos);
-               if (amount > (Uint32)len) {
-                       amount = len;
-               }
-               SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
-               sounds[i].dpos += amount;
-       }
-       (void)unused;
-}
-
-void
-PlaySound(char *file)
-{
-       int index;
-       SDL_AudioSpec wave;
-       Uint8 *data;
-       Uint32 dlen;
-       SDL_AudioCVT cvt;
-
-       /* Look for an empty (or finished) sound slot */
-       for ( index=0; index<NUM_SOUNDS; ++index ) {
-               if ( sounds[index].dpos == sounds[index].dlen ) {
-                       break;
-               }
-       }
-       if ( index == NUM_SOUNDS )
-               return;
-
-       /* Load the sound file and convert it to 16-bit stereo at 22kHz */
-       if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
-               fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
-               return;
-       }
-       SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq, AUDIO_S16, 2, 22050);
-       cvt.buf = malloc(dlen*cvt.len_mult);
-       memcpy(cvt.buf, data, dlen);
-       cvt.len = dlen;
-       SDL_ConvertAudio(&cvt);
-       SDL_FreeWAV(data);
-
-       /* Put the sound data in the slot (it starts playing immediately) */
-       if (sounds[index].data) {
-               free(sounds[index].data);
-       }
-       SDL_LockAudio();
-       sounds[index].data = cvt.buf;
-       sounds[index].dlen = cvt.len_cvt;
-       sounds[index].dpos = 0;
-       SDL_UnlockAudio();
-}
-
-int
-main(int argc, char *argv[])
-{
-       SDL_AudioSpec fmt;
-       int i;
-
-       if (argc < 2) {
-               fprintf(stderr, "usage: %s <file.wav>\n", argv[0]);
-               return EXIT_FAILURE;
-       }
-
-       /* Set 16-bit stereo audio at 22Khz */
-       fmt.freq = 22050;
-       fmt.format = AUDIO_S16;
-       fmt.channels = 2;
-       fmt.samples = 512;        /* A good value for games */
-       fmt.callback = mixaudio;
-       fmt.userdata = NULL;
-
-       /* Open the audio device and start playing sound! */
-       if (SDL_OpenAudio(&fmt, NULL) < 0) {
-               printf("Unable to open audio: %s\n", SDL_GetError());
-               return EXIT_FAILURE;
-       }
-
-       SDL_PauseAudio(0);
-
-       for (i = 1; i < argc; i++) {
-               fprintf(stderr, "%s", argv[i]);
-               PlaySound(argv[i]);
-/*             fgetc(stdin);
- */
-sleep(2);
-       }
-
-       SDL_CloseAudio();
-
-       return EXIT_SUCCESS;
-}
-
This page took 0.14219 seconds and 4 git commands to generate.