From fe4da28233a4674c6e2f79b47c6254b26f4b6569 Mon Sep 17 00:00:00 2001 From: Harvie Date: Wed, 25 Aug 2010 14:11:37 +0200 Subject: [PATCH] Added arduino drum-machine --- arduino/DrumMachine.pde | 118 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100755 arduino/DrumMachine.pde diff --git a/arduino/DrumMachine.pde b/arduino/DrumMachine.pde new file mode 100755 index 0000000..85b384a --- /dev/null +++ b/arduino/DrumMachine.pde @@ -0,0 +1,118 @@ +/* + * Bit-bang sound + * <~~Harvie 2oo8 + */ + +#define sndout 13 + +void sound(char sndpin, float freq, float duration) { //Play bit-bang sound + if(duration<=0) return; if(freq<=0) { delay(duration); return; } + freq=((1000000/2)/freq); //Convert freq to delay (us) + duration*=1000; //Convert duration to us + pinMode(sndpin, OUTPUT); + for(;duration>0;duration-=2*freq) { + digitalWrite(sndpin, HIGH); delayMicroseconds(freq); + digitalWrite(sndpin, LOW); delayMicroseconds(freq); + } + pinMode(sndpin, INPUT); //Close pin to avoid noise (optional) +} + +float get_tone(char tone, char octave) { //Return tone frequency or 0 + if(octave+tone<=0) return 0; + float freq; + switch (tone) { //THX2MS GW-BASIC Reference 4freqs muhaha ;D + case 'c': case 'C': freq=130.81; break; + case 'd': case 'D': freq=146.83; break; + case 'e': case 'E': freq=164.81; break; + case 'f': case 'F': freq=174.61; break; + case 'g': case 'G': freq=196; break; + case 'a': case 'A': freq=220; break; + case 'b': case 'B': freq=246.94; break; + default: return 0; + } + return (freq*pow(2,octave-1)); +} + +void play_melody(char sndpin, char *melody, char octave, int duration) { + for(char i=0;melody[i]!=0;i++) sound(sndpin, get_tone(melody[i], octave), duration); + return; +} + +void setup() { // run once, when the sketch starts + Serial.begin(115200); +} + +void play_drum(char sndpin, char drum) { + char c; int i; float f; + switch (drum) { + //BassDrums + case 'b': for(f=0;f<30;f+=4) {sound(sndpin, 60, 20); delay(f);} break; + case 'B': for(i=0;i<=150;i+=10) sound(sndpin, i, 10); break; + case 'd': for(i=150;i>=0;i-=10) sound(sndpin, i, 10); break; + case 'D': for(i=100;i>=40;i-=10) sound(sndpin, i, 6); break; + //Snares + case 's': for(f=0;f<1;f+=0.1) sound(sndpin, sin(f)*1000, 5); break; + case 'S': for(f=0;f<1;f+=0.1) sound(sndpin, sin(f)*1000+(rand()/100), 5); break; + case 'z': for(f=0;f<1;f+=0.15) { sound(sndpin, sin(f)*1000+(rand()/1000), 5); delay(f*10); } break; + //Crashes + case 'c': for(f=1.2;f<1.5;f+=0.01) { sound(sndpin, 700+(rand()/500), 2); delay(1/sin(f)); } break; + case 'C': for(f=1;f<1.3;f+=0.01) { sound(sndpin, (70+(rand()/500))*(f/0.1), 2); /*delay(1/sin(f));*/ } break; + //Ambient + case 'r': for(i=0;i<300;i++) sound(sndpin, rand()*100, 5); break; + //Intros + case 'i': for(i=0;i<150;i++) sound(sndpin, i*100, 5); break; + case 'I': for(f=0;f<1;f+=0.01) {sound(sndout, sin(f)*550, 10); sound(sndout, cos(f)*400, 10); } break; + //Outros + case 'o': for(f=1;f>0.3;f-=0.01) { sound(sndpin, sin(f)*1000+(rand()/100), 5); delay(40/f); } break; + default: delay(100); + } +} + +void play_rythm(char sndpin, char *rythm) { + for(char i=0;rythm[i]!=0;i++) play_drum(sndpin, rythm[i]); + return; +} + +void loop() { // run over and over again + //delay(10000); return;//Silence! I'll kill you! + //while(1) sound(sndout, rand()/20, 10); + //int i=0; while(1) sound(sndout, i++, 10); + //float i=0; while(1) sound(sndout, sin(i+=0.01)*600, 10); + //float i=0; while(1) { sound(sndout, sin(i+=0.01)*550, 10); sound(sndout, cos(i)*400, 10); } + //sound(sndout, 440, 30000); + + //play_drum(sndout, 'D'); delay(1000); return; + //play_drum(sndout, Serial.read()); return; + + /* + play_rythm(sndout, "r iI "); + play_melody(sndout, "c c c cc dd d eee ", 1, 100); + play_rythm(sndout, "B D B d s B D s B d c B s D C B d S B D S B b s d So "); + */ + + sound(sndout, analogRead(0), 10); return; + +/* + char rythm[]= +"b " +"D D D d D d " +"D D D d D d " +"i " +"D D D d D d " +"D D D d D d " +"I " +"D s D S D d " +"D D z d D d " +"ddDDb " +"D D D d D s " +"D D D d D s " +"o"; + + play_rythm(sndout, rythm); +*/ + /*int octave, duration; + char melody[]="CCDEECCFFAAGGE-CCDEGGEFEDDCC-CCDEECCFFAAGGE-CCDEGGEFEDDC"; octave=1; duration=300; //Bob Marley's Redemption song - intro ;D + play_melody(sndout, melody, octave, duration);*/ + delay(4000); +} + -- 2.30.2