Commit | Line | Data |
---|---|---|
c20f5792 H |
1 | /* |
2 | * Bit-bang sound | |
3 | * <~~Harvie 2oo8 | |
4 | */ | |
5 | ||
6 | #define sndout 13 | |
7 | ||
8 | void sound(char sndpin, float freq, float duration) { //Play bit-bang sound | |
9 | if(duration<=0) return; if(freq<=0) { delay(duration); return; } | |
10 | freq=((1000000/2)/freq); //Convert freq to delay (us) | |
11 | duration*=1000; //Convert duration to us | |
12 | pinMode(sndpin, OUTPUT); | |
13 | for(;duration>0;duration-=2*freq) { | |
14 | digitalWrite(sndpin, HIGH); delayMicroseconds(freq); | |
15 | digitalWrite(sndpin, LOW); delayMicroseconds(freq); | |
16 | } | |
17 | pinMode(sndpin, INPUT); //Close pin to avoid noise (optional) | |
18 | } | |
19 | ||
20 | float get_tone(char tone, char octave) { //Return tone frequency or 0 | |
21 | if(octave+tone<=0) return 0; | |
22 | float freq; | |
23 | switch (tone) { //THX2MS GW-BASIC Reference 4freqs muhaha ;D | |
24 | case 'c': case 'C': freq=130.81; break; | |
25 | case 'd': case 'D': freq=146.83; break; | |
26 | case 'e': case 'E': freq=164.81; break; | |
27 | case 'f': case 'F': freq=174.61; break; | |
28 | case 'g': case 'G': freq=196; break; | |
29 | case 'a': case 'A': freq=220; break; | |
30 | case 'b': case 'B': freq=246.94; break; | |
31 | default: return 0; | |
32 | } | |
33 | return (freq*pow(2,octave-1)); | |
34 | } | |
35 | ||
36 | void sound_test() { //Check da' sound ;)) | |
37 | sound(sndout, 440, 500); | |
38 | sound(sndout, get_tone('a', 1), 500); | |
39 | return; | |
40 | } | |
41 | ||
42 | void play_melody(char sndpin, char *melody, char octave, int duration) { | |
43 | for(char i=0;melody[i]!=0;i++) sound(sndpin, get_tone(melody[i], octave), duration); | |
44 | return; | |
45 | } | |
46 | ||
47 | void stupnice_priklad() { | |
48 | char oktava = 1; | |
49 | int delka = 500; | |
50 | char stupnice[]="cdefgab"; | |
51 | ||
52 | play_melody(sndout, stupnice, oktava, delka); | |
53 | sound(sndout, get_tone(stupnice[0], oktava+1), delka); //C | |
54 | } | |
55 | ||
56 | void setup() { // run once, when the sketch starts | |
57 | ||
58 | } | |
59 | ||
60 | void loop() { // run over and over again | |
61 | //delay(10000); return;//Silence! I'll kill you! | |
62 | //--->Fun with sound (uncomment one): | |
63 | //sound_test(); | |
64 | //stupnice_priklad(); | |
65 | //while(1) sound(sndout, rand()/20, 10); | |
66 | //int i=0; while(1) sound(sndout, i++, 10); | |
67 | //float i=0; while(1) sound(sndout, sin(i+=0.01)*600, 10); | |
68 | //float i=0; while(1) { sound(sndout, sin(i+=0.01)*550, 10); sound(sndout, cos(i)*400, 10); } | |
69 | //sound(sndout, 440, 30000); | |
70 | ||
71 | int octave, duration; | |
72 | //You can use lot of more old siemens/ericson monotone ringtones found on net, google or http://www.gsmarena.com/ringlist.php3?idMaker=3 | |
73 | char melody[]="CCDEECCFFAAGGE-CCDEGGEFEDDCC-CCDEECCFFAAGGE-CCDEGGEFEDDC"; octave=1; duration=300; //Bob Marley's Redemption song - intro ;D | |
74 | //char melody[]="GGGGEEEEEEEEEE" "EEEEEEEEGGCCCC" "DEEEEEEEE----FFFF" "FFFFFFFEEEE" "EEEEDDDD" "EEDDDDGGGGEEEE" "EEEEEEEEEEEEEE" "GGCCCCDEEEEEEEE----" "FFFFFFFFFFF" "EEEEEEGG" "GGFFDDCCCC"; octave=2; duration=100; //Jingle Bells | |
75 | //char melody[]="D-F-GG-D-F-GGG--D-F-GG-F-DD"; octave=2; duration=180; //Depp Purple - Smoke on the water //alternative: "cpdpfppcpepffppcpdpfppdpc" | |
76 | //char melody[]="CC-E-F-AGG-E-C-AFFFGG--FFFGAPCCCC"; octave=3; duration=180; //The Simpsons theme | |
77 | //char melody[]="CFGG-GG-GG-GC-------CFGGG-GG-GG-GD"; octave=2; duration=300; //X-Files theme | |
78 | //char melody[]="CDCEE--EE-EE----EEDEGG--EDECC"; octave=2; duration=300; //Beatles - Hard days night | |
79 | //char melody[]="HHHH--AAGGAAHHAAGGAAGG--GG-----HHHH--GG--AAHHGGAA--"; octave=2; duration=300; //Offspring - Why don't you get a job | |
80 | //char melody[]="AA-AEEGGAA-ADDBBAA-AEEGGAA-ADDBB"; octave=2; duration=300; //Off Spring - Pretty Flyv | |
81 | //char melody[]="AAgacfaAgadDdcAgacfaAgadDdc AgaaffGv"; octave=2; duration=200; //Eiffel 65 - Blue | |
82 | //char melody[]="HHHHHHAAAAAAGGAAA-HHHHHH" "AAAAAAFFGGEE-HHHHHHAAAAAA" "AAAAAA-HHHHHHAAAAAAFFGGEE"; octave=2; duration=300; //Bob Dylan - Knockin On Heavens Door | |
83 | //char melody[]="bBbBpFFpbepdpcpbBbBpFpBepdpcpbBbBp FpbepdpbepCC"; octave=1; duration=200; //Star Wars | |
84 | //char melody[]="f p c p d p e p f p c p d p e p f p c p d p e p F p p g c e g e G p g c f g f GG"; octave=2; duration=100; //NBA | |
85 | ||
86 | play_melody(sndout, melody, octave, duration); | |
87 | delay(2000); | |
88 | } | |
89 |