Commit | Line | Data |
---|---|---|
a3a3e374 H |
1 | /* |
2 | * Bit-bang sound | |
3 | * <~~Harvie 2oo8 | |
4 | */ | |
5 | ||
6 | #define sndout 13 | |
7 | ||
8 | char mixer; | |
9 | ||
10 | void sound(char sndpin, float freq, float duration) { //Play bit-bang sound | |
11 | if(duration<=0) return; if(freq<=0) { delay(duration); return; } | |
12 | freq=((1000000/2)/freq); //Convert freq to delay (us) | |
13 | duration*=1000; //Convert duration to us | |
14 | pinMode(sndpin, OUTPUT); | |
15 | for(;duration>0;duration-=2*freq) { | |
16 | digitalWrite(sndpin, HIGH); delayMicroseconds(freq); | |
17 | digitalWrite(sndpin, LOW); delayMicroseconds(freq); | |
18 | } | |
19 | pinMode(sndpin, INPUT); //Close pin to avoid noise (optional) | |
20 | } | |
21 | ||
22 | void setup() { // run once, when the sketch starts | |
23 | pinMode(sndout, OUTPUT); | |
24 | pinMode(sndout-1, INPUT); | |
25 | } | |
26 | ||
27 | void loop() { // run over and over again | |
28 | //delay(10000); return;//Silence! I'll kill you! | |
29 | //float i=0; while(1) { sound(sndout, sin(i+=0.01)*550, 10); sound(sndout, cos(i)*400, 10); } | |
30 | digitalWrite(sndout, digitalRead(sndout-1)); | |
31 | /* int octave, duration; | |
32 | char melody[]="CCDEECCFFAAGGE-CCDEGGEFEDDCC-CCDEECCFFAAGGE-CCDEGGEFEDDC"; octave=1; duration=300; //Bob Marley's Redemption song - intro ;D | |
33 | play_melody(sndout, melody, octave, duration); */ | |
34 | //delay(2000); | |
35 | } | |
36 |