| 1 | /* |
| 2 | Add SDL.lib, SDLmain.lib and SDL_mixer.lib to your project settings. |
| 3 | g++ -o sdl02 sdl.c `sdl-config --cflags --libs` |
| 4 | |
| 5 | */ |
| 6 | |
| 7 | #include <stdio.h> |
| 8 | #include <stdlib.h> |
| 9 | #include <string.h> |
| 10 | #include <math.h> |
| 11 | |
| 12 | #include <SDL/SDL.h> |
| 13 | #include <SDL/SDL_mixer.h> |
| 14 | |
| 15 | class sound{ |
| 16 | public: |
| 17 | sound(); |
| 18 | ~sound(); |
| 19 | void playWAV(const char *wav); |
| 20 | void playMP3(const char *mp3); |
| 21 | }; |
| 22 | |
| 23 | sound::sound(){} |
| 24 | sound::~sound(){} |
| 25 | |
| 26 | void sound::playWAV(const char *wav){ |
| 27 | Mix_Chunk *music; |
| 28 | Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048); |
| 29 | music = Mix_LoadWAV(wav); |
| 30 | Mix_PlayChannel(1,music,0); |
| 31 | } |
| 32 | |
| 33 | void sound::playMP3(const char *mp3){ |
| 34 | Mix_Music *music; |
| 35 | Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048); |
| 36 | music = Mix_LoadMUS(mp3); |
| 37 | Mix_VolumeMusic(100); |
| 38 | Mix_PlayMusic(music,-1); |
| 39 | |
| 40 | } |
| 41 | |