| 1 | /* |
| 2 | SDL - Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2006 Sam Lantinga |
| 4 | |
| 5 | This library is free software; you can redistribute it and/or |
| 6 | modify it under the terms of the GNU Lesser General Public |
| 7 | License as published by the Free Software Foundation; either |
| 8 | version 2.1 of the License, or (at your option) any later version. |
| 9 | |
| 10 | This library is distributed in the hope that it will be useful, |
| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | Lesser General Public License for more details. |
| 14 | |
| 15 | You should have received a copy of the GNU Lesser General Public |
| 16 | License along with this library; if not, write to the Free Software |
| 17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| 18 | |
| 19 | Sam Lantinga |
| 20 | slouken@libsdl.org |
| 21 | */ |
| 22 | |
| 23 | /* Main include header for the SDL library */ |
| 24 | |
| 25 | #ifndef _SDL_H |
| 26 | #define _SDL_H |
| 27 | |
| 28 | #include "SDL_main.h" |
| 29 | #include "SDL_stdinc.h" |
| 30 | #include "SDL_audio.h" |
| 31 | #include "SDL_cdrom.h" |
| 32 | #include "SDL_cpuinfo.h" |
| 33 | #include "SDL_endian.h" |
| 34 | #include "SDL_error.h" |
| 35 | #include "SDL_events.h" |
| 36 | #include "SDL_loadso.h" |
| 37 | #include "SDL_mutex.h" |
| 38 | #include "SDL_rwops.h" |
| 39 | #include "SDL_thread.h" |
| 40 | #include "SDL_timer.h" |
| 41 | #include "SDL_video.h" |
| 42 | #include "SDL_version.h" |
| 43 | |
| 44 | #include "begin_code.h" |
| 45 | /* Set up for C function definitions, even when using C++ */ |
| 46 | #ifdef __cplusplus |
| 47 | extern "C" { |
| 48 | #endif |
| 49 | |
| 50 | /* As of version 0.5, SDL is loaded dynamically into the application */ |
| 51 | |
| 52 | /* These are the flags which may be passed to SDL_Init() -- you should |
| 53 | specify the subsystems which you will be using in your application. |
| 54 | */ |
| 55 | #define SDL_INIT_TIMER 0x00000001 |
| 56 | #define SDL_INIT_AUDIO 0x00000010 |
| 57 | #define SDL_INIT_VIDEO 0x00000020 |
| 58 | #define SDL_INIT_CDROM 0x00000100 |
| 59 | #define SDL_INIT_JOYSTICK 0x00000200 |
| 60 | #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ |
| 61 | #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ |
| 62 | #define SDL_INIT_EVERYTHING 0x0000FFFF |
| 63 | |
| 64 | /* This function loads the SDL dynamically linked library and initializes |
| 65 | * the subsystems specified by 'flags' (and those satisfying dependencies) |
| 66 | * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup |
| 67 | * signal handlers for some commonly ignored fatal signals (like SIGSEGV) |
| 68 | */ |
| 69 | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
| 70 | |
| 71 | /* This function initializes specific SDL subsystems */ |
| 72 | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
| 73 | |
| 74 | /* This function cleans up specific SDL subsystems */ |
| 75 | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
| 76 | |
| 77 | /* This function returns mask of the specified subsystems which have |
| 78 | been initialized. |
| 79 | If 'flags' is 0, it returns a mask of all initialized subsystems. |
| 80 | */ |
| 81 | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
| 82 | |
| 83 | /* This function cleans up all initialized subsystems and unloads the |
| 84 | * dynamically linked library. You should call it upon all exit conditions. |
| 85 | */ |
| 86 | extern DECLSPEC void SDLCALL SDL_Quit(void); |
| 87 | |
| 88 | /* Ends C function definitions when using C++ */ |
| 89 | #ifdef __cplusplus |
| 90 | } |
| 91 | #endif |
| 92 | #include "close_code.h" |
| 93 | |
| 94 | #endif /* _SDL_H */ |