//I've wrote this code as excercise to solve following stack overflow question:
// https://stackoverflow.com/questions/9397068/how-to-pause-a-pthread-any-time-i-want/68119116#68119116
+#define _GNU_SOURCE //pthread_yield() needs this
#include <signal.h>
#include <pthread.h>
//#include <pthread_extra.h>
+#include <semaphore.h>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <unistd.h>
#include <errno.h>
#include <sys/resource.h>
+#include <time.h>
#define PTHREAD_XSIG_STOP (SIGRTMIN+0)
#define PTHREAD_XSIG_CONT (SIGRTMIN+1)
#define PTHREAD_XSIGRTMIN (SIGRTMIN+2) //First unused RT signal
pthread_t main_thread;
+sem_t pthread_pause_sem;
+
+void pthread_nanosleep(struct timespec t) {
+ //Sleep calls on Linux get interrupted by signals, causing premature wake
+ //Pthread (un)pause is built using signals
+ //Therefore we need self-restarting sleep implementation
+ //IO timeouts are restarted by SA_RESTART, but sleeps do need explicit restart
+ while(nanosleep(&t, &t)) if(errno!=EINTR) break;
+ return;
+}
+
+void pthread_nsleep(time_t s, long ns) {
+ struct timespec t;
+ t.tv_sec = s;
+ t.tv_nsec = ns;
+ pthread_nanosleep(t);
+}
+
+void pthread_sleep(time_t s) {
+ pthread_nsleep(s, 0);
+}
+
+void pthread_pause_yield() {
+ //Call this to give other threads chance to run
+ sem_wait(&pthread_pause_sem);
+ sem_post(&pthread_pause_sem);
+ //usleep(0);
+ //nanosleep(&((const struct timespec){.tv_sec=0,.tv_nsec=1}), NULL);
+ pthread_nsleep(0,1); //pthread_yield() is not enough, so we use sleep
+ pthread_yield();
+}
void pthread_pause_handler(int signal) {
//Do nothing when there are more signals pending (to cleanup the queue)
+ //This is no longer needed, since we use semaphore to limit pending signals
+ /*
sigset_t pending;
sigpending(&pending);
if(sigismember(&pending, PTHREAD_XSIG_STOP)) return;
if(sigismember(&pending, PTHREAD_XSIG_CONT)) return;
+ */
+ sem_post(&pthread_pause_sem);
if(signal == PTHREAD_XSIG_STOP) {
sigset_t sigset;
sigfillset(&sigset);
struct rlimit sigq = {.rlim_cur = 32, .rlim_max=32};
setrlimit(RLIMIT_SIGPENDING, &sigq);
- //Register signal handlers
- signal(PTHREAD_XSIG_STOP, pthread_pause_handler);
- signal(PTHREAD_XSIG_CONT, pthread_pause_handler);
-
- //UnBlock signals
+ //Prepare sigset
sigset_t sigset;
sigemptyset(&sigset);
sigaddset(&sigset, PTHREAD_XSIG_STOP);
sigaddset(&sigset, PTHREAD_XSIG_CONT);
+
+ //Register signal handlers
+ //signal(PTHREAD_XSIG_STOP, pthread_pause_handler);
+ //signal(PTHREAD_XSIG_CONT, pthread_pause_handler);
+ //We now use sigaction() instead of signal(), because it supports SA_RESTART
+ const struct sigaction pause_sa = {
+ .sa_handler = pthread_pause_handler,
+ .sa_mask = sigset,
+ .sa_flags = SA_RESTART,
+ .sa_restorer = NULL
+ };
+ sigaction(PTHREAD_XSIG_STOP, &pause_sa, NULL);
+ sigaction(PTHREAD_XSIG_CONT, &pause_sa, NULL);
+
+ //UnBlock signals
pthread_sigmask(SIG_UNBLOCK, &sigset, NULL);
}
//Eg.: locking mutex, calling printf() which has internal mutex, etc...
//After unlocking mutex, you can enable pause again.
+ //Make sure all signals are dispatched before we block them
+ sem_wait(&pthread_pause_sem);
+
//Block signals
sigset_t sigset;
sigemptyset(&sigset);
sigaddset(&sigset, PTHREAD_XSIG_STOP);
sigaddset(&sigset, PTHREAD_XSIG_CONT);
pthread_sigmask(SIG_BLOCK, &sigset, NULL);
+
+ sem_post(&pthread_pause_sem);
}
int pthread_pause(pthread_t thread) {
+ sem_wait(&pthread_pause_sem);
//If signal queue is full, we keep retrying
while(pthread_kill(thread, PTHREAD_XSIG_STOP) == EAGAIN) usleep(1000);
+ pthread_pause_yield();
return 0;
}
int pthread_unpause(pthread_t thread) {
+ sem_wait(&pthread_pause_sem);
//If signal queue is full, we keep retrying
while(pthread_kill(thread, PTHREAD_XSIG_CONT) == EAGAIN) usleep(1000);
+ pthread_pause_yield();
return 0;
}
//Whole process dies if you kill thread immediately before it is pausable
//pthread_pause_enable();
while(1) {
- usleep(1000*300);
//Printf() is not async signal safe (because it holds internal mutex),
//you should call it only with pause disabled!
//Will throw helgrind warnings anyway, not sure why...
pthread_pause_disable();
printf("Running!\n");
pthread_pause_enable();
- //pthread_pause(main_thread);
- //pthread_unpause(main_thread);
+
+ //Pausing main thread should not cause deadlock
+ //We pause main thread here just to test it is OK
+ pthread_pause(main_thread);
+ pthread_nsleep(0, 1000*1000);
+ pthread_unpause(main_thread);
+
+ //Wait for a while
+ pthread_nsleep(0, 1000*1000*100);
+ pthread_unpause(main_thread);
}
}
int main() {
pthread_t t;
+ sem_init(&pthread_pause_sem, 0, 1); //TODO: hide somewhere using pthred_once()
main_thread = pthread_self();
pthread_pause_enable(); //Will get inherited by all threads from now on
//you need to call pthread_pause_enable (or disable) before creating threads,
- //otherwise first signal will kill whole process
+ //otherwise first (un)pause signal will kill whole process
pthread_create(&t, NULL, thread_test, NULL);
while(1) {
pthread_pause(t);
printf("PAUSED\n");
- sleep(3);
+ pthread_sleep(3);
printf("UNPAUSED\n");
pthread_unpause(t);
- sleep(1);
+ pthread_sleep(1);
+
+ /*
+ pthread_pause_disable();
+ printf("RUNNING!\n");
+ pthread_pause_enable();
+ */
+ pthread_pause(t);
+ pthread_unpause(t);
}
pthread_join(t, NULL);