BrainDuino - BrainFuck for Arduino and Some Arduino melody playing stuff
authorHarvie <tomas@mudrunka.cz>
Mon, 24 May 2010 22:22:41 +0000 (00:22 +0200)
committerHarvie <tomas@mudrunka.cz>
Wed, 26 May 2010 21:45:13 +0000 (23:45 +0200)
arduino/BrainFuck.pde [new file with mode: 0755]
arduino/Sound.pde [new file with mode: 0755]

diff --git a/arduino/BrainFuck.pde b/arduino/BrainFuck.pde
new file mode 100755 (executable)
index 0000000..7de6cd8
--- /dev/null
@@ -0,0 +1,65 @@
+/*
+ * BrainDuino
+ * Arduino BrainFuck Interpreter
+ * <~~Harvie 2oo8
+ *
+ * Wanna real hardware BF processor?!
+ */
+
+#define memsize 100
+#define stacksize 20
+#define baudrate 9600
+#define pwmoutpin 11
+#define analoginpin 0
+
+void brainfuck(int memory, char cycle, char *bfcode, char pwmpin, char ainpin) {
+  //Serial.println("BF-STARTED");
+  unsigned char tape[memory]; memset(tape, 0, sizeof(tape));   memory = 0;
+  int stack[cycle];  memset(stack, 0, sizeof(stack)); cycle = -1;
+
+  for(int i = 0;bfcode[i]!=0;i++) {
+    switch(bfcode[i]) {
+      //Basic BF instructions
+      case '>': memory++; if(memory>=sizeof(tape)) { Serial.println("BF-EXIT-MEM-OVERFLOW!"); return; } break;
+      case '<': memory--; if(memory<0) { Serial.println("BF-EXIT-MEM-UNDERFLOW!"); return; } break;
+      case '+': tape[memory]++; break;
+      case '-': tape[memory]--; break;
+      case '.': Serial.print(tape[memory], BYTE); break;
+      case ',': while(Serial.available()<=0) delay(30); tape[memory] = Serial.read(); break;
+      case '[': cycle++; if(cycle>=sizeof(stack)) { Serial.println("BF-EXIT-STACK-OVERFLOW!"); return; } stack[cycle] = i; break;
+      case ']': if(tape[memory] != 0) { i = stack[cycle]-1; } cycle--; if(cycle<-1) { Serial.println("BF-EXIT-STACK-UNDERFLOW!"); return; } break;
+      //Optional BF instructions
+      case '#': Serial.print("BF-DEBUG: POS: "); Serial.print(memory, DEC);
+                Serial.print(" TAPE: "); Serial.println(tape[memory], BYTE);
+                Serial.print(" TAPE: "); Serial.println(tape[memory], BYTE);
+      break;
+      case '@': Serial.println("BF-EXIT-BY-CODE!"); return; break;
+      //Arduino extensions for BF
+      case '!': if(pwmpin>=0 && tape[memory]>0 && tape[memory]<255) analogWrite(pwmpin, tape[memory]); break; //Set pwmpin output value
+      case '?': if(ainpin>=0) tape[memory]=analogRead(ainpin); break; //Read ainpin analog value (sux-a-bit)
+      case '_': delay(10); break; //Wait for a while
+    }
+  }
+  //Serial.println("BF-ENDED");
+  return;
+}
+
+void setup()                    // run once, when the sketch starts
+{
+  Serial.begin(baudrate);
+  char bfcode[]=
+  //"++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>."; //Hello World
+  //"[,.]"; //cat
+  //"[?!+]"; //Read ananlog input pin and write it's value to pwm output pin
+  //"[+[-!__]+++++++++++++++++++++++++++++++++++++++]"; //Fade LED on pwmpin
+  "[[-]++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.[-]<[-]<[-]<[-!_]<+]"; //Hello World with pwm fading
+
+  brainfuck(memsize, stacksize, bfcode, pwmoutpin, analoginpin);
+}
+
+
+void loop() {                     // run over and over again
+
+}
+
+
diff --git a/arduino/Sound.pde b/arduino/Sound.pde
new file mode 100755 (executable)
index 0000000..5af7d16
--- /dev/null
@@ -0,0 +1,89 @@
+/*
+ * Bit-bang sound
+ * <~~Harvie 2oo8
+ */
+
+#define sndout 13
+
+void sound(char sndpin, float freq, float duration) { //Play bit-bang sound
+  if(duration<=0) return; if(freq<=0) { delay(duration); return; }
+  freq=((1000000/2)/freq); //Convert freq to delay (us)
+  duration*=1000; //Convert duration to us
+  pinMode(sndpin, OUTPUT);
+  for(;duration>0;duration-=2*freq) {
+    digitalWrite(sndpin, HIGH); delayMicroseconds(freq);
+    digitalWrite(sndpin, LOW);  delayMicroseconds(freq);
+  }
+  pinMode(sndpin, INPUT); //Close pin to avoid noise (optional)
+}
+
+float get_tone(char tone, char octave) { //Return tone frequency or 0
+  if(octave+tone<=0) return 0;
+  float freq;
+  switch (tone) { //THX2MS GW-BASIC Reference 4freqs muhaha ;D
+    case 'c': case 'C': freq=130.81; break;
+    case 'd': case 'D': freq=146.83; break;
+    case 'e': case 'E': freq=164.81; break;
+    case 'f': case 'F': freq=174.61; break;
+    case 'g': case 'G': freq=196; break;
+    case 'a': case 'A': freq=220; break;
+    case 'b': case 'B': freq=246.94; break;
+    default: return 0;
+  }
+  return (freq*pow(2,octave-1));
+}
+
+void sound_test() { //Check da' sound ;))
+  sound(sndout, 440, 500);
+  sound(sndout, get_tone('a', 1), 500);
+  return;
+}
+
+void play_melody(char sndpin, char *melody, char octave, int duration) {
+  for(char i=0;melody[i]!=0;i++) sound(sndpin, get_tone(melody[i], octave), duration);
+  return;
+}
+
+void stupnice_priklad() {
+  char oktava = 1;
+  int delka = 500;
+  char stupnice[]="cdefgab";
+  
+  play_melody(sndout, stupnice, oktava, delka);
+  sound(sndout, get_tone(stupnice[0], oktava+1), delka); //C
+}
+
+void setup() { // run once, when the sketch starts
+
+}
+
+void loop() { // run over and over again
+  //delay(10000); return;//Silence! I'll kill you!
+  //--->Fun with sound (uncomment one):
+  //sound_test();
+  //stupnice_priklad();
+  //while(1) sound(sndout, rand()/20, 10);
+  //int i=0; while(1) sound(sndout, i++, 10);
+  //float i=0; while(1) sound(sndout, sin(i+=0.01)*600, 10);
+  //float i=0; while(1) { sound(sndout, sin(i+=0.01)*550, 10); sound(sndout, cos(i)*400, 10); }
+  //sound(sndout, 440, 30000);
+
+  int octave, duration;
+  //You can use lot of more old siemens/ericson monotone ringtones found on net, google or http://www.gsmarena.com/ringlist.php3?idMaker=3
+  char melody[]="CCDEECCFFAAGGE-CCDEGGEFEDDCC-CCDEECCFFAAGGE-CCDEGGEFEDDC"; octave=1; duration=300; //Bob Marley's Redemption song - intro ;D
+  //char melody[]="GGGGEEEEEEEEEE" "EEEEEEEEGGCCCC" "DEEEEEEEE----FFFF" "FFFFFFFEEEE" "EEEEDDDD" "EEDDDDGGGGEEEE" "EEEEEEEEEEEEEE" "GGCCCCDEEEEEEEE----" "FFFFFFFFFFF" "EEEEEEGG" "GGFFDDCCCC"; octave=2; duration=100; //Jingle Bells
+  //char melody[]="D-F-GG-D-F-GGG--D-F-GG-F-DD"; octave=2; duration=180; //Depp Purple - Smoke on the water //alternative: "cpdpfppcpepffppcpdpfppdpc"
+  //char melody[]="CC-E-F-AGG-E-C-AFFFGG--FFFGAPCCCC"; octave=3; duration=180; //The Simpsons theme
+  //char melody[]="CFGG-GG-GG-GC-------CFGGG-GG-GG-GD"; octave=2; duration=300; //X-Files theme
+  //char melody[]="CDCEE--EE-EE----EEDEGG--EDECC"; octave=2; duration=300; //Beatles - Hard days night
+  //char melody[]="HHHH--AAGGAAHHAAGGAAGG--GG-----HHHH--GG--AAHHGGAA--"; octave=2; duration=300; //Offspring - Why don't you get a job
+  //char melody[]="AA-AEEGGAA-ADDBBAA-AEEGGAA-ADDBB"; octave=2; duration=300; //Off Spring - Pretty Flyv
+  //char melody[]="AAgacfaAgadDdcAgacfaAgadDdc AgaaffGv"; octave=2; duration=200; //Eiffel 65 - Blue
+  //char melody[]="HHHHHHAAAAAAGGAAA-HHHHHH" "AAAAAAFFGGEE-HHHHHHAAAAAA" "AAAAAA-HHHHHHAAAAAAFFGGEE"; octave=2; duration=300; //Bob Dylan - Knockin On Heavens Door
+  //char melody[]="bBbBpFFpbepdpcpbBbBpFpBepdpcpbBbBp FpbepdpbepCC"; octave=1; duration=200; //Star Wars
+  //char melody[]="f p c p d p e p f p c p d p e p f p c p d p e p F p p g c e g e G p g c f g f GG"; octave=2; duration=100; //NBA
+  
+  play_melody(sndout, melody, octave, duration);
+  delay(2000);
+}
+
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