From: Harvie Date: Mon, 24 May 2010 22:22:41 +0000 (+0200) Subject: BrainDuino - BrainFuck for Arduino and Some Arduino melody playing stuff X-Git-Url: https://git.harvie.cz/?a=commitdiff_plain;h=c20f579202ff093fa15c581cae73b1adeede5495;p=mirrors%2FPrograms.git BrainDuino - BrainFuck for Arduino and Some Arduino melody playing stuff --- diff --git a/arduino/BrainFuck.pde b/arduino/BrainFuck.pde new file mode 100755 index 0000000..7de6cd8 --- /dev/null +++ b/arduino/BrainFuck.pde @@ -0,0 +1,65 @@ +/* + * BrainDuino + * Arduino BrainFuck Interpreter + * <~~Harvie 2oo8 + * + * Wanna real hardware BF processor?! + */ + +#define memsize 100 +#define stacksize 20 +#define baudrate 9600 +#define pwmoutpin 11 +#define analoginpin 0 + +void brainfuck(int memory, char cycle, char *bfcode, char pwmpin, char ainpin) { + //Serial.println("BF-STARTED"); + unsigned char tape[memory]; memset(tape, 0, sizeof(tape)); memory = 0; + int stack[cycle]; memset(stack, 0, sizeof(stack)); cycle = -1; + + for(int i = 0;bfcode[i]!=0;i++) { + switch(bfcode[i]) { + //Basic BF instructions + case '>': memory++; if(memory>=sizeof(tape)) { Serial.println("BF-EXIT-MEM-OVERFLOW!"); return; } break; + case '<': memory--; if(memory<0) { Serial.println("BF-EXIT-MEM-UNDERFLOW!"); return; } break; + case '+': tape[memory]++; break; + case '-': tape[memory]--; break; + case '.': Serial.print(tape[memory], BYTE); break; + case ',': while(Serial.available()<=0) delay(30); tape[memory] = Serial.read(); break; + case '[': cycle++; if(cycle>=sizeof(stack)) { Serial.println("BF-EXIT-STACK-OVERFLOW!"); return; } stack[cycle] = i; break; + case ']': if(tape[memory] != 0) { i = stack[cycle]-1; } cycle--; if(cycle<-1) { Serial.println("BF-EXIT-STACK-UNDERFLOW!"); return; } break; + //Optional BF instructions + case '#': Serial.print("BF-DEBUG: POS: "); Serial.print(memory, DEC); + Serial.print(" TAPE: "); Serial.println(tape[memory], BYTE); + Serial.print(" TAPE: "); Serial.println(tape[memory], BYTE); + break; + case '@': Serial.println("BF-EXIT-BY-CODE!"); return; break; + //Arduino extensions for BF + case '!': if(pwmpin>=0 && tape[memory]>0 && tape[memory]<255) analogWrite(pwmpin, tape[memory]); break; //Set pwmpin output value + case '?': if(ainpin>=0) tape[memory]=analogRead(ainpin); break; //Read ainpin analog value (sux-a-bit) + case '_': delay(10); break; //Wait for a while + } + } + //Serial.println("BF-ENDED"); + return; +} + +void setup() // run once, when the sketch starts +{ + Serial.begin(baudrate); + char bfcode[]= + //"++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>."; //Hello World + //"[,.]"; //cat + //"[?!+]"; //Read ananlog input pin and write it's value to pwm output pin + //"[+[-!__]+++++++++++++++++++++++++++++++++++++++]"; //Fade LED on pwmpin + "[[-]++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.[-]<[-]<[-]<[-!_]<+]"; //Hello World with pwm fading + + brainfuck(memsize, stacksize, bfcode, pwmoutpin, analoginpin); +} + + +void loop() { // run over and over again + +} + + diff --git a/arduino/Sound.pde b/arduino/Sound.pde new file mode 100755 index 0000000..5af7d16 --- /dev/null +++ b/arduino/Sound.pde @@ -0,0 +1,89 @@ +/* + * Bit-bang sound + * <~~Harvie 2oo8 + */ + +#define sndout 13 + +void sound(char sndpin, float freq, float duration) { //Play bit-bang sound + if(duration<=0) return; if(freq<=0) { delay(duration); return; } + freq=((1000000/2)/freq); //Convert freq to delay (us) + duration*=1000; //Convert duration to us + pinMode(sndpin, OUTPUT); + for(;duration>0;duration-=2*freq) { + digitalWrite(sndpin, HIGH); delayMicroseconds(freq); + digitalWrite(sndpin, LOW); delayMicroseconds(freq); + } + pinMode(sndpin, INPUT); //Close pin to avoid noise (optional) +} + +float get_tone(char tone, char octave) { //Return tone frequency or 0 + if(octave+tone<=0) return 0; + float freq; + switch (tone) { //THX2MS GW-BASIC Reference 4freqs muhaha ;D + case 'c': case 'C': freq=130.81; break; + case 'd': case 'D': freq=146.83; break; + case 'e': case 'E': freq=164.81; break; + case 'f': case 'F': freq=174.61; break; + case 'g': case 'G': freq=196; break; + case 'a': case 'A': freq=220; break; + case 'b': case 'B': freq=246.94; break; + default: return 0; + } + return (freq*pow(2,octave-1)); +} + +void sound_test() { //Check da' sound ;)) + sound(sndout, 440, 500); + sound(sndout, get_tone('a', 1), 500); + return; +} + +void play_melody(char sndpin, char *melody, char octave, int duration) { + for(char i=0;melody[i]!=0;i++) sound(sndpin, get_tone(melody[i], octave), duration); + return; +} + +void stupnice_priklad() { + char oktava = 1; + int delka = 500; + char stupnice[]="cdefgab"; + + play_melody(sndout, stupnice, oktava, delka); + sound(sndout, get_tone(stupnice[0], oktava+1), delka); //C +} + +void setup() { // run once, when the sketch starts + +} + +void loop() { // run over and over again + //delay(10000); return;//Silence! I'll kill you! + //--->Fun with sound (uncomment one): + //sound_test(); + //stupnice_priklad(); + //while(1) sound(sndout, rand()/20, 10); + //int i=0; while(1) sound(sndout, i++, 10); + //float i=0; while(1) sound(sndout, sin(i+=0.01)*600, 10); + //float i=0; while(1) { sound(sndout, sin(i+=0.01)*550, 10); sound(sndout, cos(i)*400, 10); } + //sound(sndout, 440, 30000); + + int octave, duration; + //You can use lot of more old siemens/ericson monotone ringtones found on net, google or http://www.gsmarena.com/ringlist.php3?idMaker=3 + char melody[]="CCDEECCFFAAGGE-CCDEGGEFEDDCC-CCDEECCFFAAGGE-CCDEGGEFEDDC"; octave=1; duration=300; //Bob Marley's Redemption song - intro ;D + //char melody[]="GGGGEEEEEEEEEE" "EEEEEEEEGGCCCC" "DEEEEEEEE----FFFF" "FFFFFFFEEEE" "EEEEDDDD" "EEDDDDGGGGEEEE" "EEEEEEEEEEEEEE" "GGCCCCDEEEEEEEE----" "FFFFFFFFFFF" "EEEEEEGG" "GGFFDDCCCC"; octave=2; duration=100; //Jingle Bells + //char melody[]="D-F-GG-D-F-GGG--D-F-GG-F-DD"; octave=2; duration=180; //Depp Purple - Smoke on the water //alternative: "cpdpfppcpepffppcpdpfppdpc" + //char melody[]="CC-E-F-AGG-E-C-AFFFGG--FFFGAPCCCC"; octave=3; duration=180; //The Simpsons theme + //char melody[]="CFGG-GG-GG-GC-------CFGGG-GG-GG-GD"; octave=2; duration=300; //X-Files theme + //char melody[]="CDCEE--EE-EE----EEDEGG--EDECC"; octave=2; duration=300; //Beatles - Hard days night + //char melody[]="HHHH--AAGGAAHHAAGGAAGG--GG-----HHHH--GG--AAHHGGAA--"; octave=2; duration=300; //Offspring - Why don't you get a job + //char melody[]="AA-AEEGGAA-ADDBBAA-AEEGGAA-ADDBB"; octave=2; duration=300; //Off Spring - Pretty Flyv + //char melody[]="AAgacfaAgadDdcAgacfaAgadDdc AgaaffGv"; octave=2; duration=200; //Eiffel 65 - Blue + //char melody[]="HHHHHHAAAAAAGGAAA-HHHHHH" "AAAAAAFFGGEE-HHHHHHAAAAAA" "AAAAAA-HHHHHHAAAAAAFFGGEE"; octave=2; duration=300; //Bob Dylan - Knockin On Heavens Door + //char melody[]="bBbBpFFpbepdpcpbBbBpFpBepdpcpbBbBp FpbepdpbepCC"; octave=1; duration=200; //Star Wars + //char melody[]="f p c p d p e p f p c p d p e p f p c p d p e p F p p g c e g e G p g c f g f GG"; octave=2; duration=100; //NBA + + play_melody(sndout, melody, octave, duration); + delay(2000); +} +