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[mirrors/Programs.git] / c / SDL2_putpixel_click / main.c
1 //gcc -Wextra -pedantic-errors -o main.out main.c -lSDL2
2
3 #include <unistd.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6
7 #include <SDL2/SDL.h>
8
9 #define WINDOW_WIDTH 600
10
11 int main(void) {
12 SDL_Event event;
13 SDL_Renderer *renderer;
14 SDL_Window *window;
15 int i;
16
17 SDL_Init(SDL_INIT_VIDEO);
18 SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_WIDTH, 0, &window, &renderer);
19 //SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
20
21 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
22 SDL_RenderClear(renderer);
23 SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
24
25 for (i = 0; i < WINDOW_WIDTH; ++i)
26 SDL_RenderDrawPoint(renderer, i, i);
27
28 SDL_RenderPresent(renderer);
29
30 int running = 1;
31 int mouseX, mouseY;
32 while(running) {
33 event.type = 0;
34 if(SDL_PollEvent(&event)) {
35 switch(event.type){
36 case SDL_QUIT:
37 running = 0;
38 break;
39 case SDL_KEYDOWN:
40 //case SDL_KEYUP:
41 printf("Key: %d\t%d\t%d\n", event.key.keysym.scancode, event.key.keysym.sym, event.key.keysym.mod );
42 break;
43 case SDL_MOUSEBUTTONDOWN:
44 //do whatever you want to do after a mouse button was pressed,
45 // e.g.:
46 //if(event.button.button == SDL_BUTTON_LEFT) {
47 while(event.type != SDL_MOUSEBUTTONUP) {
48 SDL_GetMouseState(&mouseX, &mouseY);
49 SDL_RenderDrawPoint(renderer, mouseX, mouseY);
50 SDL_RenderDrawPoint(renderer, mouseX, mouseY+1);
51 SDL_RenderDrawPoint(renderer, mouseX+1, mouseY);
52 SDL_RenderDrawPoint(renderer, mouseX+1, mouseY+1);
53 SDL_RenderPresent(renderer);
54 SDL_PollEvent(&event);
55 }
56 printf("Click: %d\t%d\t%d\n", mouseX, mouseY, event.button.button);
57 //}
58 break;
59 }
60 }
61 usleep(10000);
62 }
63 SDL_DestroyRenderer(renderer);
64 SDL_DestroyWindow(window);
65 SDL_Quit();
66 return EXIT_SUCCESS;
67 }
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